Welcome everyone to the very first episode of Generative Now. This is a podcast where we talk to the builders who are creating the world's most exciting AI products and companies. We'll get their perspectives on how AI will impact the future and the world we live in right now today. I'm your host, Michael McNatto. I'm a partner at Lightspeed. We are a global venture capital firm that was one of the earliest investors in companies like Snap, Affirm, Nest, RubHub, Giffy, and many others.
And we've been active investors in artificial intelligence for years, having invested over a billion dollars across more than 50 AI native companies. Prior to joining Lightspeed, I was the co-founder and CEO of Anchor, the world's biggest podcast platform which was acquired by Spotify in 2019. So why are we doing this podcast? Well, we're in the middle of a tech revolution as a result of AI.
And I know when I was personally building my company, I learned so many valuable lessons by listening to podcasts that interviewed founders of companies from the mobile revolution. And when we looked around Spotify and YouTube for podcasts that were putting a spotlight on the people actually building AI companies, we couldn't really find that many. So we decided to launch our own show and that is this one, Generative Now.
Our goal is to publish weekly episodes featuring conversations that are as interesting as they are insightful. And we hope you come along for the right. And we've got an awesome first episode for you. I recently talked to Victor Ripperbelly, co-founder and CEO of Synthesia, a company that makes video production for businesses a thousand times easier.
With Synthesia, users simply type in their script and AI will bring their words to life, using AI-generated avatars and voices. Victor's longtime interest in generative AI goes all the way back to his childhood when he had a fascination with sci-fi and also with video games like World of Warcraft and Rollercoaster Tycoon. In his mind, those early-day hobbies helped sculpt his strategic thinking and primed him for creating new tech and new businesses.
So without further ado, have a listen to this conversation I had with Victor Ripperbelly, the CEO and co-founder of Synthesia. Victor, welcome. Good to see you. Thanks for having me. Yeah, I've been looking forward to this for a while. So I would love to hear about your early days, you growing up, your interest as a kid, like give us the whole Victor story before we get to Synthesia.
I think my path to what's founded Synthesia in proper style, when I was very young, loved computers, loved gaming from a very early age and could spend way more hours than my parents thought was appropriate on tinkering with the computer or playing with it. And probably a pretty classical background, so to be honest, I also love science fiction. I grew up reading lots of books hanging out at the local library.
And kind of by my end teenage years, figured that this interest I had in computers actually also returned into a career, which I don't know why, but those actually quite surprising to me. But sort of picked up on that and started out doing, you know, building local, building websites, the local businesses, e-commerce sites, there's a local store in Denmark that sells tennis equipment, which I built like 12, 15 years ago.
Would you write that in if it was 12, 15 years ago? Well, the thing is like, I'm not a developer, like I'm a pretty crappy developer, but I'll always be good at like, you know, just taking existing platforms and building ones. So I think that one was like Magento, you know, we'd do like a kind of one click deploy, set it up. You don't have to like get deep into the code, or we just like set up something that would do the trait for like, at least most like local businesses.
And I found myself, I think, generally more interested in like the product and the growth than like being a great developer. And I did that for a couple of years. And sort of naturally, I guess, transition into the Danish startup ecosystem. And I started working at a Danish venture studio. I think I was in number six or seven and Stefan, who's my co-founder today was like one employee before me. And in this venture studio, basically the kind of idea was instead of, you know, raising money and investing it in companies like most VCs do, the idea here was to actually start the business system selves. And so I kind of helped with that. I wasn't the founder, I usually like second or third income man. And I was always wearing this kind of product and growth hat using my kind of technical chops to accelerate the business was product market fit as quickly as possible. And that was really fun. It was involved in a bunch of different things, some that worked, some that didn't. But during that time, really figured out that I love building products and I never want to build a company for myself.
By the end of this, I went to, I did one semester at Stainford in this kind of exchange program, Danish University. When I came back from there, I just experienced the thing, you know, very different culture, very different mindset. As much as I love Denmark and the values and the society that, you know, that's prevalent there. There are really met people who have to think big, have crazy idea, but just absolutely loved it. And so I kind of was in Denmark and I knew I wanted to start a company, but I'd also during those years working at Venture Studio kind of figured that I wasn't super excited about like building accounting software or business operations tools. I have this huge interest in sci-fi and like the frontiers of technology.
You mentioned sci-fi a couple of times. You mentioned like when you were a kid, you were in a sci-fi. I'd love to, I think I know where you were about to go with this because you and I caught up, but I'd love to go back to the sci-fi thing and hear more about what kind of sci-fi you were into as a kid.
Yeah, of course. Also, when I grew up, the first console I had was a game buy, which I played, you know, like Mario, Mario, all those types of fun things. And also for the first time, I think fill in love with the Zelda series. I actually just, I bought an Nintendo Switch like six months ago just to play the new Zelda. Me too. Me too. You know they're going to do like a movie of this now. They did the Super Mario movie and it's going to be incredible. Yeah. It's an awesome, amazing franchise. And I think it's actually one of the fondest memories of my childhood is playing Ocarina of Time and Madras Mask on Nintendo 64. Like just two amazing games that I could get lost in for hours.
And when I got a little bit older, a world of Warcraft was definitely like a big theme in my teenage years. Not something my parents thought was amazing, but when I look back at it now, I actually think that, you know, in moderation, I think games with this amazing kind of microcosm of the real world that really can train your decision-making leadership, things like that. I ran a quite big world of Warcraft Guild when I was 12 or 13 years old. And it was like, I don't know, 40, 50 people. And I remember like my voice was still, you know, very, very light. It was like 12 years old. So I had to like make my voice deeper with some team speed mod. We could like load the pitch a little bit. And I wasn't allowed to stay up like after 10 p.m. So when we were doing like rates and things like that, I had to kind of like pretend my computer crashed and then sneak out of bed again to start it out and then like finish the rest of the rate. But I think even though, you know, I definitely think I played a few probably a bit too much. I think, you know, there's like an in-game economy, like there's a bunch of people that kind of rally around doing something, even if like killing dragons. I think you learned so much from those things and think it's like massively underappreciated.
And as I was speaking to an investor like a couple of months ago, the guy's like, what was the one stick will you look for in a founder? And by, you know, kind of slightly cheeky answers, like someone who played a lot of video games, they were a kid. As you mean, both the candy crush. I think it teaches you so much. Yeah, I agree. So that was that that's that's like one of the big things. And I also played lots of like rollercoaster, tycoon and riddler and all these kind of games.
Actually, my late teenager didn't play that many games. I started being just in a music production as I love music, my biggest hobby outside of work, especially electronic music, housing, techno, to start producing DJing. I just thought that was going to be like my career path and didn't become that. But the why not? Why did you do that? I think I felt I had much more flair for building products. Like, I felt like it was much better at a tech than I was at music. I didn't feel like I was like gifted.
So I kind of it's still a huge interest for me. And actually, like one and a half years ago, I started using music a little bit again. This is like a fun kind of little thing I do with my free time. But I do think I actually took a lot of that with me when I when I found this in easier without jumping head here because I've always had a huge interest in creative tools, maybe because I've never been like very good at them.
But I love playing around in Photoshop, love after effects, I love Ableton Live, which is like a music production suite. And so I think a lot of the mental models around how you create content digitally, I think some of those things is just like rummage around in your head. It's not like I'm actually just thinking about that when I think about product.
But I think having those experiences and playing around with those types of technologies definitely has helped shape a lot of thinking around around Cynthia, where essentially we're also trying to take something that used to be a moles entirely physical process. You run them up with a camera and film some of the real world, trying to compress that into an entirely digital workflow, which is very much what has happened to music, for example, right? You can enable some lives today, we'll open that up.
And you can synthesize any instrument, any sound, you can sample things with real world. Doesn't mean people don't play guitar or piano anymore. But with just a MacBook, right, you can make moles any longer than you can imagine. Yeah, it's so funny. You mentioned video games as a quality and founders. I feel like another one I've noticed is is also music. Like I feel like a lot of founders I've met.
And as you know, I was a founder as well. I was a musician, I was a drummer, I played a lot of video games. I feel like it's quite common. Why do you think there is this correlation between musicians and entrepreneur or creative people, I would say, and entrepreneurs? Because it seems very common. I don't think it's just a coincidence that you and I are both musicians and founders. It's a good question, but I actually think creativity is in many ways a great as an entrepreneur is obviously like a really important skill, right?
And I think it's just, you have to kind of find new solutions to existing problems. And what I like about gaming is a music, to some extent, but if you start out with gaming, right, is that essentially what you're doing. And of course, this change, like if you're playing Candy Crush, maybe less so, but if you're playing World of Clothes and Tycoon or like these, that kind of strategy game, right, that really teaches your brain to think in a different way, I think, right? It's all about you make certain choices, they have certain consequences.
And then you sort of train your internal neural network to be good at making good decisions. And I think ultimately, that's what you need to be good at as a CEO, especially when you get to the later stages, right? And it's just if you don't play computer games, right? When do you get to play out that many scenarios in that short amount of time, right? You just don't really. And that's the amazing thing about games, right? They actually simulate elements of the real world.
And they can do that like internet scale. If you don't have any computers as a kid, how are you going to do that, right? Like sports is also some, you could argue as a way of like simulating decision making, but like the iteration cycles and like playing football is just, I would argue like way less and much more domain-configured than if you're playing open in this strategy game, for example. So I think there's something like that decision-making process that you're taught.
In terms of music, I don't know, I think part of it is, I think if you like music, you're probably like quite curious. You have a little bit of a nerdy side to you, right? You love to be super deep in something specific and geek out over like a specific like snack run or with big pattern or something like that. And you can just get lost in that. And I think that's also one of the good, that's also one of the qualities you need to have as a founder, right? And just liking new things. I think most people probably won't admit it, but don't really like new things. But I think if you're like a musician, you're like wired for liking new things. So I call it your job. I come up with new things all the time. Right. And spot trends and understand like what people care about and what people like in this given moment, right? Which is I think to your point similar to technology. Exactly.
And I also think that there's not that there's study on creativity like a while back. And I forgot like the details of it. But essentially, when you're a kid, right, you're extremely creative. I can ask like a two year old to come up with the story, come up with a great start with lots of details, right? Like when you're a kid, right, just wake up, you don't have to think about anything. You're free to be creative all the time. Like you're just running out on playground. You don't have to deal with like tax bills and whatever things you have to do as an adult. And then it's more of more of these things pile up our creativity eventually dwindle. And we lose our creativity, right? And I think that's like, if you can keep that creativity alive, I can think that's like a really important thing. And I think with some of these hobbies, there's of course many more just the ones we're talking about here.
I think they also tools to like ensure your creativity remains high. And I think it's just such an important skill. Like when you have to do creative problem solving, which entrepreneurship to me really is all about. Totally. And you really got to test that out, you know, before Cynthia, like you said, like you were saying briefly, you got to work at the incubator and start projects. And one of the things I understand about you is you dabbled a bit in AR VR when you were doing the incubator stuff. I'd love to hear a little bit about that because I do think there are connections to to generate of AI and kind of what you're doing now. And obviously, it feels like AR and VR is maybe have maybe, maybe finally having a moment now with Apple's vision pro coming soon. So talk a little bit about that experience.
Yeah. So this is actually after I kind of decided to leave this sort of incubator and I came back from Stanford at this amazing experience. Newer, I'm on a stock company and you're in the model to build like a camping tools like FinTech, which was the hot thing at the time. I just interested like frontier tech, right? And I want to combine that with my love for building products. So I decided to move from co-op making because I'm based as amazing as a city co-op making is it's not really the place to to build AI of VR, AR companies. And so I moved to London. And my big interest there was beyond AR. So I spent something like a year and just really getting to know like lots of different people. It's a consulting work with a professor and we work for some project for like the UK government, we're part of setting up something called Dimension Studio, which is this big capture stage for creating VR content.
So imagine you have like 100 cameras in an array, do something in it and you can kind of spit out like a 3D asset that's animated from just that. And this is right when Oculus came out, which was an amazing piece of technology. I got really into this and I still love VRs this day, but I think I just had the sense that the product just wasn't really there yet. I don't think the market was big enough. And I think it's like one of those mantras that is huge in these years today kind of develop back then, which is like this utility over novelty, right? Which is all about when you're doing something and building a product, does it provide like actual business utility, but it's providing novelty in the sense that this is like super cool.
People love to talk about it. Imagine all the what ifs when this becomes like good enough. That can be like very, that can be very strong signal, but like a short period of time. That's what we've seen with all these hype cycles, right? And I think I felt like a lot of the interest that you saw from like corporates and most people was more around the fact that it was novel. It's cool. It was new. Imagine when you can do all these things in VR, but it's like you can't really do them yet. And if you go deep enough into the state of the VR at that time, I just pretty obvious to me at least that it's gonna take a long time before they were untethered, fix the latency. Like, there's so many problems to solve.
I don't think we've gotten far, far there today, but the thing that actually insta got me to Sundizia was that the realization that creating content in VR AR is extremely cumbersome, right? Because it is basically like making a video game. And there's lots of researchers around the world doing great work on how to make that concentration more efficient. And one of them was a guy called Matassniesner. He was an associate professor at Stanford at the time, and is my co-founder today. And he did a research paper called Face to Face, which got a lot of attention back then. He was on Jimmy Kimmel showcasing it live. And it was really a sort of paper.
Okay, so looking in the camera. And now I am. Hello, everybody. I'm the heavyweight champion of the world. Mr. Mike Python. My eyebrows work and everything. Oh, look at that. That's pretty cool. He was called the most handsome professor in the world by Jimmy Kimmel, which to this day, I think, tells one of his life highlights. That's awesome. But he'd done his paper and basically what they demonstrated there was like using deep learning techniques to actually generate video. And it was looking back at it today was like quite rude and it was supposed like super cherry picked. But when I saw that paper, I just felt like I saw Matthew for the first time, even if it was like in a very early state, I just felt like this is this if you extra played this, this is going to be a very important technology.
And it's going to entirely change how we think of media production. And that was kind of the initial spark and that there are some former pieces around Tunisia and and found the company. And I would humbly say, right? Like, if you look at the world today, most of that features has come through much faster than we actually thought. We now went with when was that when was the paper? This is in 16. Oh, wow. Oh, wow. So so it was like really predictive of kind of kind of what would happen.
What do you think? That's really interesting that AR and VR sort of gave birth to the idea for for your company. Do you think AR and VR ever can make that leap from novelty to utility? And do you feel like we're about to see that? I mean, it strikes me that Apple, the most valuable company in the world doesn't doesn't place bets that that don't end up paying off in a massive way, right? Even these air pods that I'm wearing, right? Generate tens of billions of dollars for the company.
So I mean, are just by the fact that Apple is doing this, is that a signal that this is all about the change? I think so. I think the timeline is still difficult. I haven't tried the Apple vision yet. Yeah, maybe either. I think on a long enough timeline, obviously, computing is going to move from being on a 2D screen to being something that's 3D. I think the question and all these new technologies always like, what is the kind of quality threshold with this to really explode, right? In my world, it's very much about like the uncanny value, right? And a lot of the gen AI things we've seen now.
Once you cross that threshold, it's just completely obvious. I mean, I think even your app plots, right? There's a time, I remember when they moved the headphone jack from the phone, and I was really pissed off because I love using a lot of expensive headphones. Like, I don't want to use this Bluetooth crap. Like it doesn't work and how to connect. And then all of a sudden, it's just like so good that now you don't even think about using Bluetooth. And so I don't think it's going to be this year that beyond AI takes off.
But I think, especially with all the cool things you're seeing with genitive AI and I'm using very large models to really just push through kind of like some of the previous performance constraints. That's been on all kinds of AI technology. It feels like we might obviously in acceleration and put the software and the hardware that is in in AR-VR.
But at one point, it's going to cross the threshold. I always think I was like, if I could just put on pair sunglasses and my mom and dad could do the same back and dead mark, and it feels like reaction sitting around the dinner table, that is obviously going to be a way better experience than talking over kind of like a WhatsApp call. And I would 100% use that. I would too.
And it seems like they're, at least from the demo videos, it seems like they're trying to create that kind of dynamic. I think it like if you see somebody in, what do they call it? Spatial computing. It's not a video of them. I think it's actually generating some sort of image of them. So yeah, it'll be really, really interesting to try that out.
And I actually think, I don't know if you've tried VRChat, which is this like with Oculus. Yeah, it's like this very simple application, right? Like, I'm sure it's involved since I tried it last time, which is a year ago, but you're basically sitting around the table and you're like talking to people. And as you move your head and your headset, of course, you're like virtual character does the same.
I remember I had this like really profound moment actually, this is all the way back in 17, where you're sitting, I was sitting in this like VRChat and songs like some stranger that I don't know online. And I'm like, I lean backwards and I look around me and up because it's like fascinating with this VR, right? And I actually felt rude because I'm not looking at the person who's talking to me, right? And it's a small thing.
But I think, you know, those are the things that you don't really get in the same way on something like a Zoom call, for example, but you get that kind of almost like kinetic experience. And I think there's something there, right, which is super powerful. I think you can see the spark, like how powerful this is going to be if it actually works.
One other way of thinking of it is like, when you sit in a meeting room with someone, you don't both of the time, at least you don't physically touch them, right? It's not because you need to kind of physically touch another person to fill your clothes with them. And if you can mimic the experience like 95%, then I think it will feel 95% like you're in the same room. And that is going to be incredibly powerful. I totally agree.
Okay, so your journey through AR and VR ultimately leads you to this paper by your co-founder. And you start Cynthia, tell us what Cynthia is before we hear the story. Yeah, sure. So these are we almost seven years ago. And I would say that we're on a pretty simple, but really hard mission. We want to make it easy for everyone to make video content.
But we don't think of that as smaller cameras or better video editing applications, rebuilding technology to eventually replace the entire physical production process, right? Which means you can go from your imagination to a piece of video content without the need of studios, microphones, lights, cameras, and all the things you'd usually associate with having to make a video.
And we're not yet at the point where you can make definitely like a Hollywood film. But where we are today is with world's largest AI video platform. And essentially we help our customers make video content. Instead of using cameras, you select one of these AI avatars that we have, you type out the script, and we have some basic video editing functionality that sits around it. It generate in just a few minutes to have something that looks almost like a real video of a person talking to the camera.
Of course, this technology is going to get much better, much more complex. And you could do much more rich and interesting videos. They're not so distant future. But we found extremely strong product fit. And I think what's less obvious from the outside is the way people are using some easier is not that much in terms of replace video production, but to replace text.
So if you're like one of the world's largest fast food companies, for example, and you have to train an onboard millions of people every single year, they used to do that with like a 40 page handbook. You have to sit down and read a pretty terrible for an employee in 2023 where everybody wants to watch and listen to content, not read. I bought all the terrible for the company who gets much less onboarded employees into their restaurants.
Now they can make a video instead, which is super powerful. Working with a video that's generated by AI is kind of like a work doctrine, right? You can open it up, you can edit it, be duplicated, be very translated, very different from working with heartbaked footage from a camera. And then the first multiplier on that is that we've made it so easy to use that the same people who used to write that 40 page handbook, they can now make the videos themselves. That's a massive unlock, right? Because you essentially bypassed inside video production department who could focus on doing all the really cool, big, exciting brand videos, and everyone else in the organization can create this kind of video themselves. So I'd say like today, what we are is probably more like an alternative to PowerPoint than an alternative to like real video production. But that's just working catastically well.
And when you see the results from our customers, and how much you improve information retention with a video about the text, it's just magical. So walk me through like a specific use case and like exactly what I would do if I'm the creator of this content. So you mentioned training videos, maybe a training video or what's another piece of content, maybe I'm the person that created the content. What do I do? So when you start up, you have a choice if you want to make yourself as an AI avatar, or if you want to use one of our stock avatars, it depends quite a lot on use case. And then all the platform is really as simple as just selecting your avatar, typing on the script, putting the video editing around it.
In terms of the use cases, I would say what we are today, it's pretty much instructional video content. The avatar isn't really emotive or expressive enough to make something that makes you like happy or sad or you know, kind of gives just makes you feel something. And it's great for kind of like teaching you something. And that's very much what it's used for today. So it could be around like onboarding. It could also be, you know, one of world's biggest tech companies, we have lots of distributors around the world. They used to send them out like a monthly update with what's changing our products and policies, whatever. Nobody reads that PDF document.
Now they can make a video instead, which is way more powerful. And they have to use the same amount of effort in creating it because again, it's the same people who wrote the PDF to make the videos right. Girls would be another big tech company that have 4,000 A's around the world, so massive sales force. We need to keep these folks updated on what's happening in the competitive landscape, new product launches, pricing changes. And again, used to do this with lots of text, right? But information retention of text like 11%. So if you scale that out to 4,000 people, then, you know, changing switching that text out with video, which generally has around 80% information retention, it's just actually massive, right?
So they make these small like micro early videos with hey, this new feature just launched is how it works, our competitors just did this, whatever. So there's a lot about this sort of, you know, it's not like the big flash interesting videos that most people think about when they think of videos. It's much more around kind of like this instructive video and insider, especially the enterprise that we work with. So you had this, you and your co-founders had this vision to make it really easy for people to create video. But did you have, how did you get to these like this use case and this, this customer, you know, ultimately finding product market fit? Did you always have this vision in mind for the use cases or just walk us through the journey from starting to where you are now? Yeah. Well, I think to some extent, we did what you're supposed to not do, we kind of started with the technology, right? We saw this from the paper, the research paper, right? We're like, this thing's got to change the world. How do we sequence a company from where we are today until all the really cool things got to be possible, right? And so the initial version of the tech, which is always back in like 17, 18 was very different than what it is today.
The first use case we kind of started to tackle was was AI dubbing, which actually like making a compact now. AI dubbing, sorry, would you say AI dubbing?
AI dubbing, like voice dubbing. Essentially, the idea is like you take a video in English, say, and then you dub it over with a German or French voice track, but then you also reanimate the face that it looks like as we call it in French or German. This is like the first product that we built and we went out and we you know, we sold this to like advertisement agencies, basically video production professionals that knew what they were doing and already producing lots of video.
What we found back then was like, because I can not terrible business, like we were 12 people and I think we did like 8, 900 K in revenue in the year we were selling this. But what we figured out was this is a vitamin, not a painkiller. We are a very, very small part of a much, much larger process that we have no influence or what. So the go to market here is just very difficult, right? Because we can sell it into an agency within have to sell it into their client. And then the client has to agree and the whole campaign as a thing. It takes nine months before we even film something, then it takes six months for the post production. And it's just like not a great market at all.
But what we learned also in this process was that, you know, me and Steph McKofan, I was just like, I think we talked like 2000 people in this band of like one half years just to build like a mince and a lot around video production from first principles. And what we figured in that process was there are billions of people in the world who are desperate to make video content, but they can't because they don't have the budget. They don't have the skills. They have no good web to start. And for these people, even if the quality would be lower than the real camera, if we can make it 1000 times more affordable and 1000 times easier, that's a huge win for them.
And so that kind of was the insight that led us to say, okay, what is instead of working with these like super high quality videos that will get from like an agency? What if we could build this so simple AI spokesperson kind of thing where you just give us the script and then we'll give you a video back of the person reading that out to the camera. And so we built this like MVP actually where we built this like very thin, you know, platform where you could submit a script and to generate video.
What actually happened then was that we submitted that script. Everybody got an office panicked because now we have to go out and figure out a way to like actually make that video. And it was using AI, but it was like, it took like a PhD, you know, two days to make one video. But we validated that this was really interesting for people. And so that led us towards this idea of, you know, building a product, not for video production professionals, but for everyone else. And that kind of all came together in the summer of end of summer 2020 when we launched our first SAS product studio, which is also what we're known for today.
And honestly, since then it was, it was one of those things where like the day we launched it just went viral. And it's just been an explosive growth trajectory since then. I think, you know, looking bad at it now, probably one of those things where we all just like, holy f there's something here. If in this state of the product and the AI technology, people are willing to pay for it. Like there's something big here, and even though we've made a lot of progress, I think the feeling here is I think for everyone working in JNI, we're still so early. And this is going to be an entirely new industry. It's fascinating.
I mean, it sounds like you went through effectively three years. I mean, you had a product, you were doing the dubbing, but it sounds like it wasn't totally working. So you kind of went through this three years of of being in the wilderness, as they say. And it feels like all of the great startup stories have this period where you're kind of searching and it might be for years. And then you tap into this vein and boom, just like that, everything changes. I mean, what were those three years like? Did you feel like you were making progress or did it feel like you're sort of running through mud? Like what was that like?
That definitely felt like running through mud. I think anyone who's been through those, especially if it's six months, it's like man, for three years, a long time to keep a team motivated, to keep your motivation high. It was not fun. We had several near-death moments. We obviously had to raise capital to build the company. This is a family spending technology to develop, right? And it was just the first rounds were really, really difficult to raise. It was an absolute chit show, to be completely honest, don't you? And today we're not fun, but we learned a lot. And I think now looking back at it, I'm actually really happy that we had those three years because the amount of insights we got from first principles about video production was just so strong. I think we need a lot of those today. But yeah, I mean, it's rough, right? It's really rough when you just feel like you're making a little bit of progress, but not really towards building an actually kind of scalable and best thing in a company.
How do you keep motivating the team? How do you run it through mud for three years? You want to hold onto your team? You want to make sure they don't leave to go do something else? How do you keep the team motivated? Well, I actually think that despite it being an uphill battle, we all fundamentally, truly believe that the moment that we're in right now, we're going to come. I think all the early signs were there, right? In 2017-18, I remember around the content sense that I had this slide of an image of a human face generating by AI, right? And it was like 64 by 64 pixels, some of that black and white, if you see today, you'd be like, oh, whatever. But back then, that was that blue people's minds, like absolute blue people's minds, including all right, because how insane is it that a computer automatic can just generate a picture that more or less like looks real?
And seeing the progress in our own technology and those other technologies, only speeding up, not slowing down, I think everyone team just truly had confidence like this is going to happen. And even if Cynthia as a company didn't work out, we were just too early. And I think that's really, that's really strong, right? So I think that played a huge part in it. And I think also, just having a strong thesis, I think we've always, we've always had a strong thesis internally of like how this space and how this market is going to evolve. And even if it went something snowed and we had anticipated and would want, we did see the signs that we were moving in that direction. And I think that that helped a lot in everyone's motivation.
Let's talk about the technology. You just touched on it a little bit here about, you know, the face. Everyone, most of the people in this world first learned about generative AI when chat GPT launched, or maybe when Dali launched, you know, about a year ago. And that was obviously like a huge moment for so many companies. Was that moment consequential for your company? Or, I mean, was your technology sort of progressing on its own independently of what else was happening? I mean, I think everyone who runs an AI company will say that that's definitely been consequential once been absolutely like crazy nine, 10 months since the chat GPT moment happened. For us, in terms of the technology, definitely. And I think, you know, a lot of the things we've seen working in the last 12 months is just big models work really well. And that magnitude of data really does make a difference, which is super exciting.
For you as well, that's affected you as well, or more just like the large language models. You know, that's affected us as well. That's also something like Dali, for example, I had is also to some extent, a case of like, if you're throwing off data at these things, they will eventually figure out how to make something that looks real. Whereas if you go sort of before that whole moment in time, the most people were still trying to like build smaller models with high quality data, spend a lot of time and like fine-tuned the algorithms, figuring out like new ways of doing things, instead of just throwing massive amounts of data at it. And I think, you know, throwing massive amounts of data at this has to some extent really proven that that that was the step change that the industry kind of needed and was waiting for.
Back when we started the company, everything was about predictive AI models, right? So it's like, CNN's, it's like machine learning, a lot of stuff people are talking about as being AI. Again, it's with the first real big technology that starts to be able to like generate especially visual content. The hard thing I think as a founder, right, is that when you're in a space like this that evolves so quickly, then you have these step changes to sort of, you know, come by once a year or something like that. And it's always difficult to be like, how much should you like chase that shiny new thing that looks really exciting, whereas you continue on your existing roadmap.
And I got something everyone is like struggling with that runs a big AI company, right? It's the kind of exploitation versus exploration is always really hard. But I think, you know, if we look at where the world is today, look at some technology like tech to speech, for example, it's also one of those things where like someone figured out that if you just throw 100,000 hours of data at these models, instead of like, you know, 500 hours, they just become exponentially better than what you could have before. And I think anyone who is building AI technology, who's not thinking in line of those terms, I think it's going to be a long term.
So what what has I would say this realization and really the last year done maybe both to the product and the actual capabilities of the product and also the growth like it sounds like 2020 is when you found that product market fit and things really took off. But what did that look like post 2020, you know, October or whatever it was or whenever chat GPT launched about eight months ago, what was the impact of that on the product and also the growth. So I think there's been a few things like, first of all, we've been growing really fast since we launched in 2020, much more under the radar though. But we were growing at a really fast clip.
When the moment with chat GPT sort of happened, there's a lot of things that are exciting. You know, the obvious one is just top funnel just exploded like for every other AI company. Why is that? Why are all the AI companies just getting crazy top of the funnel growth? I've seen that as well. Why is that? I honestly think it's just, you know, chat GPT had such a big wow factor kind of pushed through. It's a bit like what we talked about earlier with BIA, right? That was the moment for like chatbots. Like here's the thing, I'm going to ask you a question and I'll respond back to you in an almost like magical fashion, right? So that happened. And I think everything else about AI in the slipstream of that, through like image generation, video generation, all these technologies has kind of been developed also before that. Everyone does this cultural moment, right? Where everyone is now thinking about AI from like the sea level all the way down to like, you know, primary school, people, right? Everyone is like obsessed with this AI.
I think it just creates all this momentum. Then you have all these AI infernibles making lists of like, you know, these fire tools you need to try. Like this is the whole thing. It's all over TikTok. And that gave a lot of tough fun to like every company out there, which is really awesome.
Another thing I'd say that happened for us is that SD technology is really mature. For us, we're very conscious about like what technology do we want to be the best in the world at and develop in-house? And what other technologies are false multipliers on the product that we're building, right? To take something like LLM's, for example, for text generation, amazing technology, like we're never going to be going into building foundational text models that would make apps with no sense for us.
But what a gift it is to now have an API, right? Where you can help you can help our customers write the script for the videos, for example, which actually quite hard, right? So now we have a feature like many other creative tools where you can just say, hey, make me a video about fly-fishing in Oregon or whatever thing. We'll write that video for you. Amazing.
And with image generation, you have some sort of like the same, right? Great. You can now generate backgrounds for your avatars. You can even use it to maybe generate new outfits for your avatars. Like there's all these false multipliers. And I think it just, you know, seeing all those technologies progress so quickly. And, Shane, our mindset around how to build an AI first product. So that'd be the second thing.
And then I think just the third thing from a GTN perspective, I think is quite important is this is now board-level topic, right? In every 4,000 to 2,000 company, what is our general AI strategy? And that has elevated a lot of the conversations that we have and that I'm sure other of our peers are having, because this is no longer this sort of little weird fridge thing, a fringe thing. Now everyone is thinking about how's JAI on impact.company. And that could be anything from like LLMs to making your internal communications more efficient.
But that's definitely like a great, a great tailbone, right? Now that we're sort of a bit on the other side of the hype cycle, I think, you know, the top funnel has gone down, think for everyone, which is quite natural. I'll cut the tourists are slowly kind of like disappearing. The tourist, yeah. You had a great tweet on this, by the way, just to quote it really quick.
You said product market fit and longevity test for generative AI companies. Do your customers overwhelmingly present what they make as AI generated? If the answer is overwhelmingly, yes, you are likely monetizing novelty, not utility. I think what you're saying, but I would love for you to clarify it is, are these people joining because it's generative AI or because it's providing value? It feels like the former are starting to get flushed out of the system.
Is that right? Yeah, 100%. And I think it's also one of the things that I think is important that you as a company whether you're building an AI is like, you'll have all these hype cycles. We've also had many hype cycles before the chat TBC moment, right? And I think it's just this, even though you're doing cool things with AI and everyone excited about AI, and everybody wants to talk about AI, it's very important to remember that the core principles of building a great product and a great company as a result of that is that you provide actual real utility for people, right?
You could do a pass prep, of course, with something that's like exciting for just a few months, but you want to build a truly lasting company that has happy customers and changes how they work. It has to be about utility, not just look at this cool new thing I made. And my point of that treat was just when we were in that hype cycle, right? Everyone was like, now you can make videos with AI, now you can do all these things with AI, but everyone always presented this AI, right? Like Coca-Cola, I think that was like, for me, like, Tamil, the bubble, or Gholdida, an ad where they were like, it was like an AI-generated ad, right?
It was an image generation, all this stuff. And it's a great ad, right? And they said it, they're like, this is AI-generated. It's the whole part of that is AI-generated, right? Everybody knows something about AI, here it was like, knows that it was like 5% AI-generated and 95% visual effects generated, right? But it served well, right? It had that novelty factor to it, and it probably, you know, for their business objective did really well. But if there's a company that's been like betting the business on great Gholdida make AI video now, then you'd be disappointed, right?
Because once they've, you know, done your initial contract of like making that one, like really cool video, then next time they have to shoot an ad and there's something else that's cool, they're not going to need your tool anymore, right? So we just always have this mindset of being, you know, maniacally focused on finding use case that have real utility and being very honest with ourselves and on how good is the technology actually today, right? And I think that is the key question. And because there are lots of people who are excited about using AI for all different kinds of things. And a lot of those things will probably happen in the future. But if you're trying to build a product today, it's really important, like, what is the technology actually good enough for, right? And that's why, you know, when I, you know, what gets me most excited is like, I've seen a mixing company in France with 10,000 employees that you've never heard of before, where we have 30 people using Cynthia, not because they care about AI as they get to cool, but because it makes their day to day job 10 times easier, right? That's the thing you want to find and focus on and build your partner around.
You can also, of course, you know, spice it up with doing cool things that are, that gets a lot of attention and gets a lot of us. But I think there are many great companies who've kind of fallen into those kind of potholes. And all of a sudden, like, oh, like, we're doing a web free company, we're launching a token, right? Because that's like the cool thing to do or the AI. There's so many of these different cycles. And I think all of them presents both an opportunity, but also a huge risk to founders, especially if you're doing deep tech where I think, you know, you're naturally more, you'll be pulled in in those directions by lots of people who might be launched in the novelty rather than the utility side of what you're doing. Totally.
I totally agree with everything you just said. It feels like this technology is progressing so quickly. And it sounds like it even has for you just in the past year. If we play this out, like, what does this end up doing to traditional means of video creation? I know you said you're not trying to make Hollywood films, but maybe other companies are. I mean, what happens to cameras? What happens to timeline based video editing? In in Cynthia, you don't even need a timeline, right? You just type a script, you tap a button, it's done. So what does give us a give us a peek into the future five, 10 years from now?
So I think to a lot of people, you know, this sounds kind of crazy. I think maybe less so today than that definitely like six years ago, I believe a couple of years ago. Like, how's it even gonna work? Who would want to watch AI generated videos and all those things, right? The best way I think to think about it is just looking at the history of media technology and technology in general, right? Because I think history repeats itself all the time. And even if it feels new, now that we're in the kind of the middle of the cycle, I think we're going to just see the same thing happening again, right? When there's a time, you know, when to make music, you have to have real instruments, you have to have a huge recording studio, and there's very few people in the world who would afford to do that and knew how to do that. Then something like a drum machine was invented. And a drum machine was actually originally invented to replace drummers, right? That was like, that was the intent of the drum machine. But it turned out the drum machine, like, it's just very far away from being something that you can replace a drum kit with. But what it did open up was you can buy this little machine, you don't need a drum kit anymore, you can use it with headphones, and all of a sudden we get like house and techno-electronic music, right?
Along with synthesizers and all these other things. And what Snowdy has happened is that what used to be an entirely kind of analog workflow with real instruments now is completely compressed in a MacBook, right? But you can, as we spoke about earlier, you can use software instruments, you can use samples, you can play an entire orchestra on your keyboard if you want to, right? You're not really restricted by having to go out in the physical world. But of course, people still play piano, people still play guitars, and they have some soul you can't get out of a machine, we like it as human to do those things. I think the same thing is going to happen to video production. I think we're going to have a very real alternative to recording in the real world, and I think a lot of people are going to use that. But I also think we'll have a normal video that's recorded with a camera. I think people will like it that, and it'll probably just end up being a different genre than the country you can create with AI.
随着合成器和其他一切的出现,Snowdy 发生的是原先完全由真实乐器构成的模拟工作流程现在完全压缩在 MacBook 中,对吧?但是正如我们之前所说的,你可以使用软件乐器,可以使用采样,如果你愿意,你可以在键盘上演奏整个交响乐队,对吧?你并不受到必须走出物理世界的限制。当然,人们仍然弹钢琴,人们仍然弹吉他,它们有一种机器无法复制的灵魂,我们作为人类喜欢做这些事情。我认为视频制作也会发生同样的事情。我认为我们将会有一种非常真实的替代方法来录制真实世界的视频,我认为很多人会使用这种方法。但是我也认为我们会有用相机录制的常规视频。我认为人们会喜欢它,并且最终它可能会演变成与 AI 创造的风格不同的音乐风格。
And I think the shift is, I often think of it as the shift from typewriting to computer, right? I think it's ahead of a lot of those same elements. If you look at it from an office and workplace perspective, rather than a creative perspective, the act of writing, for example, that used to be someone's job. You had dedicated secretaries whose job it was to write things down and write letters for the CEO or whoever in a company. And you had typewriters, and there was like a whole industry around that. Then once people to computers came, everyone could write. Now everybody now is just a part of everyone's job to write. And we don't even think twice about that. We write SMS. We write, you know, WhatsApp messages, we write emails. We've even elevated ourselves. Like most people now also kind of designers. Like most people can use PowerPoint if you have a white call a job. It may not be an expert. Canvas. Exactly.
Canvas is a great example of that. I think the same thing's kind of happened to video and audio. I think as humans, we want communications that are as close to a real conversation as we can. The reason there's so much text in the world, not because we prefer a text, is because it's the only really scalable way of communicating we've had, right? And once it's going to be as scalable to create podcasts, audio and video, I think we're just going to move to what's a world in which visual and audio content, and maybe someday VR will just be the default way to consume content, right?
Yeah, I wonder, you made some really good analogies. I wonder if, you know, vinyl is another analogy where, you know, 90% of the world, 95% of the world listens on Spotify, right? But some people like to listen on vinyl or, you know, filmmaking. So much so many of the films we all see today are shot digitally. But every once in a while, Christopher Nolan makes a film like Oppenheimer on classic, you know, like analog film, right? Maybe it's like that, right? Where the efficiency gains really are people will use AI to generate content in the ways that are most efficient and valuable. But there will be the purists, right? They want to do something like something old school. For sure. And I also think that the best content will consume, will be made by experts, right? And the creatives that we have today, like those who pick up all these new tools. And you could argue that AI at some point will become, you know, a split up of stars as a human being. And I definitely won't argue against it. But at least like here in the near term, we always to some extent have democratized video creation, right? Like we have cameras everywhere, and you can record yourself without needing much more than just a smartphone. But yet, right? It is the greatest storytellers, the greatest musicians who will win out and make the most interesting content. And I think the same will be true in the AI world.
Like you can regurgitate AI music and AI images a million different times. And it'll just end up in kind of like the junk folder of the internet, which is already about like 99% of YouTube videos are right. And the few ones that are really good will arise to the top. So I think the human ingenuity, the human storytelling element, it's still going to be incredible. It's going to incredibly advantages, right? And the best artists, the best storytellers are generally also those who go against the stream, right? And at least right now with these models, what you are finding is that they're great at kind of spitting out reactively what's happening in the world and what kind of art people like and different kind of styles and with music is going to be the same, right? Like make me a hip hop track into styles like someone else. But great new art usually comes from people combining two things that should have been combined, right? And create something that's like fundamental new and interesting to the world.
And I mean, I can't of course say that like AI will never be able to do that. But I still think that that requires more than just understanding that requires a very deep cultural and human understanding that at least so far, I don't think AI is anywhere in the area being able to comprehend and react to. How close are we to being able to make our own avatars and our own voice models instantly, right? Like right now I know in the product, I can make my own avatar. I think you also let me make my own voice model. But I think it requires a different process and more manual process. How far are we away from me just saying, you know, not training, not even needing maybe to train my own model, just typing a sentence, wanting to do it in my image and likeness. And it just happening. I mean, honestly, I think we're like more or less almost there.
Really? Both us and like other companies, you have like what's considered sharp voice cloning now, which is usually from like just a few sentences of your voice. You can generate like a pretty good approximation of what you sound like. They'll get better with more data. And you also have some other companies doing like with just a single image then creating an avatar of you. Start our technology. I think the quality there is still pretty far from what you can do with video. But for you to have an avatar of yourself kind like you're sitting and talking right now, I mean, I think if we put the bars like 10 minutes time investment from you, I can six to nine months until these at least you'll definitely be able to do that very rapidly. And it'll be very, very, very difficult to tell. That is not a real video.
We're getting ready to release the next version of our avatars, which is going to take them from this bit slightly kind of robotic, very like corporate presenter style with a lot of emotions. So giving them emotion and teaching them how to perform a script depending on the context. Right. So if you put in the script of a talking novel, for example, you probably want that to be read out, like an audio book, a little bit slow with like lots of intonation. Right. If you put in the script of someone selling you like a used car, want us to be more upbeat or the body language to match that.
And I think it's like as we go through these kind of iterations, we're just not far from the able to generate video and audio that is more or less than to take a book from the real thing. The implications of that are fascinating. I know you've talked about how Cynthia, the promise of it is really being able to turn text to video really, really easily. I mean, once we have the technology you're talking about now, it almost feels like anyone could do that for any content anytime they want. Again, using the Tolkien book as an example, maybe I go to read this book and I decide, I want Tolkien to just read it to me directly and I can just spin that up on my own.
The implications are so far ranging for that, both for good and obviously also for potential abuse. You and the company in general have been really thoughtful about this, about the potential for abuse and AI safety overall. How do you think about that? Yeah. To a degree, I think there are so many exciting opportunities, but there's definitely some scary dimensions of these technologies. When we found the company back almost six years ago and people were talking about deep fates, that's the only thing people could talk about when they talk about this technology. We built a company on ethical framework, which around what we call the free Cs, consent control collaboration, which is pretty simple. Really, it's just about we don't create avatars or voices of anyone without their explicit consent. As we go through this KYC style process, we can make yourself an avatar and controls all about we take a very strong stance on what kind of content you can create with Cynthia.
Around 10 years ago, works on AI safety and moderation. It's one of those problems that seems simple on the surface, but I really, really context want to dig into it. You have the content you clearly don't want, how do you clearly want? The really difficult part is all the content in the middle. If you're creating crypto content, you're trying to scam someone or their life savings or trying to explain how blockchain works, those types of things. It's still hard to do that automatically. We also employ a lot of human strategy to look for those scripts. I think for us, we take it very seriously that we play in a very important role in how these technologies are integrated into society. I think every company should. If you look at most of the big companies, at least, most people are taking that seriously.
Open AI does a lot of work on making sure their models don't spit out bias, disinformation, misinformation. I think it really happens to be the industry kind of rally around this. For me and for us, I think of it as two problems. There's one which is how do we make sure Cynthia is not misused by anyone? That's what I just described before. I feel fairly good about that. With these things, content moderation is hard. We're never going to be perfect. I think we're investing a lot of time and I'm actually really confident where we are at the moment.
Open AI 在确保他们的模型不产生偏见、错误信息和误导信息方面做了很多工作。我认为整个行业都围绕这个问题展开了合作。对于我和我们而言,我认为有两个问题。一个是我们如何确保Cynthia 不被任何人滥用?这就是我之前描述的情况。对此我感到相当满意。内容审查是一项困难的工作,我们永远不会完美无缺。我认为我们正在投入大量时间,目前我对我们所处的情况非常有信心。
The other part of this is outside of Cynthia, these technologies will develop, not just on video generation. That's much harder to control. You'll have a lot of open source that comes out. I'm definitely pro open source. If you look at the bad access today that are using open source because that's of course going to like no safeguards around it. It might be other companies, but less ethical actors. You'll have lots of other problems around these things. We're not going to debond it because I can talk about this for hours. Do a separate episode on that. The tech that I find really interesting, the solution to this problem, the obvious ones is like education, for example. We need to expose people to this type of content as quick as we can in good positive use cases that people understand that this is not possible. That's like ground level.
I really hope that schools start teaching people about journalism, AI, make them generate images, use check, TBT, some easier, whatever. That goes without saying education is super important. There's been for many years, there's like detection idea that's still floating around. I think it might be one signal you can use in the future, but the problem with deep fake detection, for example, is that it's super unstable, provides a potentially false signal, and it's an internal cat and mouse game.
The people who are motivated to try and bypass those systems will put a lot of effort into doing it. I don't think that's the solution. What I think is really interesting is this idea of provenance. We're working with Adobe on this. They have something called the C2PA content of the initiative. I've heard a bit about this. It's really interesting. It's super cool technology. The idea is basically that you want to have a provenance for all content you could choose online so that you as a user know who created it, knows it uploaded, how has it created, and this goes above just outside of just like Genes of AI, right? This could also just be any kind of video clip, what it's actually originally from. We don't know that today.
You could do that by essentially embedding this kind of invisible watermark slash metadata inside the continent itself. If you have that, I think we could move to an internet where the default would be that you're watching trusted content. If you're seeing something where there's no provenance chain, you as a user would be alerted to this. That's kind of the opposite of how this trust system works today. If you go to Instagram or Facebook or whatever, you will have celebrities that are kind of high-risk targets.
They'll have a verification thing so that you as a user know that they are verified and it's actually them. So the way it works today is that you are actively told if something is verified. We want to move to a world where you're told if something is not verified, right? And so I think that from profiles and social media networks all the way down to the individual piece of content, if we start tagging all this content, we can actually move into a world where you as a user will have probably hopefully a fairly good way to assess the critique, the content that you're watching online. It's a gigantic task from a technological perspective and it doesn't not going to be easy.
But with music, this has kind of already happened, right? If you upload a video of yourself dancing to Michael Jackson in your bedroom, YouTube will analyze the video when you upload it. They'll detect that there's some copyrighted music in here, then they'll slap an ad in the middle so we can pay the right soldiers. And this is sort of like the system we want, right? I usually explain that it's like Shazam, but for media content, where when you're consuming some content, you as a user can kind of like Shazamit and you'll be able to see roughly kind of where to originate from. Because this solves the not just deep fake problem, it also solves the problem with you taking a video of an explosion that happened seven years ago somewhere and then saying that happened yesterday, for example, which is most misinformation disinformation today revolves around like what's called shallow fates, right?
So I'm really excited about that kind of path to the technology. And I think great strides be made toward it. But it really requires that the whole ecosystem collaborates from content creation tools like us all the way to distribution platforms like YouTube and better platforms. It's so interesting. Yeah, I was talking with Adobe's Scott Belsky recently about this exact problem that you're talking about. And, you know, we were discussing how music, as you just pointed out, has a similar structure that's already in place that people have been badmouthing for decades, right? It's a very antiquated system. It's extremely manual. But now that it was as we answer this this world of AI, where everything that's get created is a derivative of a derivative of a derivative, it's actually like kind of a model for what the future should be. And so it's pretty cool to hear that companies like yours and Adobe are heading in that direction. Very, very cool. What do you think about for for Cynthia, what do you think about other media formats? Will you always be super focused on video or are there other other formats you want to tackle eventually?
So the way we look at like a video today is that it's still incredibly early, right? We're kind of like, at the time of history, when like the first websites came out, they looked like a newspaper on a screen, right? That was kind of like what people could imagine. They would like take their physical newspaper, put it onto a screen. And already that was a pretty good product, right? Like, it's pretty cool. You could just sit behind your computer and like goes to a website and you can kind of read the newspaper. Since then, people then figure out that you can actually make links. That's pretty cool. You can make video and audio, you connect people together in like a commentary field, whatever. You can do so many things on a website that you obviously cannot do with a newspaper, right? And today, like the structure and the mental model on the website and the newspaper is just so completely different. But they started out looking very much the same, right? And I think that's also where we are with AI video and AI content actually in general, that we're still in this phase where like what we're doing today is essentially offering you a better way of creating MP4 files because we've kind of taken the camera with the equation. And that's really powerful in itself. As I think, you know, the growth of the company and everything we've done so far kind of proves. But as time goes on, I think we'll see AI video and AI content in general evolve into its own new type of media format. It's so hard to predict what that's going to look like. But once you remove all the constraints of working with hot bait linear video footage, it's just obvious that this is going to happen, right? And that's really what I think is going to happen here. I think in our world, videos will be non-linear. Maybe you can talk to the avatar. If there's something you don't understand in the video that you're watching, you can be interactive. You do so many things with these videos that we probably can't really comprehend yet. And with music, right? Maybe it's like, every time you play a song, it's like, play slightly different if you wanted to, right? You can do like a slightly different gruntshevel or slightly different melody. Like, I think it's going to afford all these new types of media formats. And so for us, the way I think of Cintisi and the long term is that we've only been really, really successful if we've managed to actually breed a new media format. That's not an indie file, but it's something different, right? And that's very exciting. I think that's ultimately what I just can't wait to see.
We know that the technology is going to get good enough to synthesize extremely lifelike photoreal video content. But what are people going to do with this, right? That's, that's to me is the exciting thing, right? And I think it's, I'm excited about that because I feel like this, it's like being in the middle of when electronic music was invented, right? Or something like that, where you have all these people experimenting and doing different things with it. And in my lifetime, we've already seen it. You know, I think when, when, when live streaming, for example, I love this example in particular, became, you know, a technology that we could put into our mobile phones and we could just live stream from anywhere, right? And people kind of linked it with broadcasting because that's the, that's the way you could think about that. All the McKinsey consultants was like, everybody's going to start TV stations, right?
And when I do all these things that people are doing with live TV. And absolutely no one had guessed that the $1 billion use case is going to be watching other people taking you to games on Twitch, right? For all these sort of things where there's something there about, if you know the game, you can jump into a stream at any time and you'll have full context of what's going on. That's pretty well suited for like internet streaming, right? There's, you know, this whole community around you. There's all these different things that just all kind of came together. And that was just like, okay, Twitch is the thing, right? That's the thing. That's what all everyone wants to do.
And so I think, you know, that, that kind of made life to me to a different format. Now YouTube has come after it, but that's through YouTube, like five years, something, right? Before they had a good live streaming product. And so I think, you know, we're going to see this play out again. And again, like my, my mental model, this is just history repeats itself over and over and over again. And we always think it's different this time, but it just really is right. So I, I'm even internally, you know, we're very kind of like, we don't want to be prescriptive around what we think this is going to look like. We want to learn with our customers and sort of, you know, want to feature at a time, build our way towards that future.
But I can't wait to see where we aren't three years time. It's so true. And it's so interesting, right? Like it almost feels like we're in this phase of AI right now where we're trying to map everything that gets done to existing formats or legacy formats, right? And to use your example from earlier, it's like when the drum machine came out, you know, the first use cases were probably, how do I replace the kick drum in this rock song? And it's like, no, no, no, this isn't actually this isn't for rock. This is a whole new genre. It's called electronic music, right? If you take that example, right? It's like, you can do things with a drum machine you could never do with a real drum.
Right. Like you could literally have like 10 drummers and 10 different drum tracks in a machine that's like the size of like a VHS machine or something like that back then, right? And you could play, you know, at speeds and like different patterns of all having ways you really couldn't do before. And that is the exciting thing about new technology. Right? It's just absolutely. It's and I think it's so I think I could mention a model for people who are building AI today, really is like, what is you can do with this technology that you couldn't really do before. And there's one, you know, element of this, which is just like, because if you want to do something cool and exciting, but it's also if you can anger it to something, you know, that kind of, if you anger it's this like newspaper on a screen sort of thing.
If that's like what you're building for an incumbent, it's also going to be much easier to just add that as a feature to whatever product that they already have. Whereas if you're building something fundamentally new, that where everything revolves around for us that would be AI voices and AI avatars, you can build something very new, very cool, very unique, as opposed to if you're just like bolting AI onto across them, support chat, whatever, whatever. My favorite example right now is like character AI, but maybe from a little bit of that company.
Yeah, absolutely. But it's like, if you told people one and a half year ago, or three years ago, that one of the most attentive use cases for like chatbots was going to be people talking to LLMs for hours, like this fest is insane for hours on end, despite knowing that it's an AI chatbot they're talking to, people thought you were ludicrous, right? You wouldn't believe it. Yeah. You wouldn't believe it. But this is now one of the things where like, that is probably one of the most promising AI companies right now who did something completely new, right? And it's not about like creative writing. This is literally about like having an AI friend or whatever way to phrase it. And so I think we'll see so many more examples in the next like 12 to 18 months now that these technologies are kind of like more broadly available, easy to build with. And it's just kind of exciting to see what people build. Totally.
Before we wrap, have a couple of fun ones for you. So obviously, you know, Cynthia is easily one of the most hype, it's one of the most exciting AI companies of the past year. What has been some of the fun kind of results of this? And I'll just throw out a couple examples. I saw that messy made a video using the product. I saw that you recently went to 10 Downing Street, like talk about some of the some of the fun things that have happened over the past year.
I mean, there's so many good memories. I actually think one of the best ones is like all the way in the beginning when we started the company. This kind of sounds like one of those family stories that I kind of made up of the fact, but everything here is actually one of the true. So when we tried to raise the first round of funding, we thought we had like these amazing professors, great idea. We were like, I think it was 24 or 25 at the time. So we went out into London where we're based, right? And we just got no unknown. I think we got like a little bit under like a hundred nose like nobody bought into it, right? It sounded crazy. And I think I don't think we were like we're not the typical founders that people are looking to back.
And so after this very long, very painful period close to giving up, we've like, you know, we liquidate all of our Bitcoin and crypto stuff, like pay for like our first employee to like build a tech. Then Steph, my co-founder and sent an email, I called the email to Mark Cuban, which he's found his email in the Sony hack one few years before. He's like, Hey, Mark, we're building this technology to think it's interesting. He applies back five minutes later. I of course don't believe him. I think he's just like pulling a joke on me. But it was actually him. And then we have our 13 hour long email conversation with Mark Cuban asking insanely good questions. He knew everything about this technology. He'd implemented himself. And it is free time with with a lecturer. He he already is there one of those things where like the thesis we completely agreed on. He was like totally on board with that. He was just trying to understand how we were thinking about actually getting there. And after the 13 hour, he just said, I'll do the million dollars. Assuming diligence goes through. That was like four in for us. And you know, had some some champagne and then we jumped on a plane to LA to see him in the day after. And that was just like an absolutely magical experience. And to this day, still so impressed by Mark, I think his public image in like a shark tank is great. But he is like, he really gets technology. And he understood Gen Z of AI like way before anyone else we met at least, which is which was awesome. And it's been fantastic to partner with him.
That's super cool. That is an amazing story. Real quick, your company's based in London. There's a lot of buzz right now about Europe, London and Europe more broadly as a as a very sort of growing tech hub. Give me your thoughts on Europe tech. I think I think we're in a good spot. Right. I think when we started six, seven years ago, that's a lot harder. I think there's been a few things that has helped significantly.
I actually think COVID has been a huge factor here because in COVID, right? And everybody had to raise money entirely by assume like I used to do the pilgrimages to to the Bay Area and before COVID to try and try and raise funds. But over COVID, right? The whole world just became more global. And I think that's been really helpful to to European companies who all of a sudden had much better access to the American investors, American market, which you know, my reason this is especially for the seed stage has been great because that much a lot of Europe,
I think European investors are still more of the kind of, you know, reduce the risks mindset rather than like seeing the upside. And so I think a lot of money, of course, went into European startup in the last couple of years. That's really awesome to see. And it's with remote culture, it's much less controversial now to be based in Europe. And in AI specifically, there's also just amazing talent specifically in London. And that is just very important for an ecosystem to develop. So we have Oxford, UCL, Kings Imperial here. And they are some of the world's need AI labs. Take that and then you combine it with some earliest success stories.
So keep mind, for example, was founded in London at UCL, we really start to get this very healthy ecosystem of people wanting to not just work in Fang and in research, but also start companies. So I feel like Europe is a great place to be. There's pros and cons to everything. But I think as a founder, I think like you, when you're doing something that works, there's less competition versus less great companies in Europe, as much as I hate to say it. And that's early. It's early. I think that is like, I think that's actually a quite good competitive advantage.
And I'm personally really excited to see where you'll go. One of the sort of scary things in Europe right now is the AI act. I don't know how much you've been following that, but AI regulation has caused a huge topic around the world. I'm very pro-regulation. I think we have the right safeguards. I think companies should be held responsible. But some of the suggestions that are up at the moment, and I don't think it's going to be beneficial to Europe's growth in the long term from a startup in the Epic perspective before today.
This has been awesome. Thank you so much, Victor. Really appreciate you coming on and looking forward to talking to you again soon. Thanks, Aaron. Mike. This is fun. Thanks, Aaron. Thank you so much for tuning into my conversation with Victor. Follow generative now. This podcast, wherever you get your podcasts, whether that's Spotify or YouTube or Apple podcasts. Also, if you enjoy the episode, please do us a favor and rate and review it. That really helps.
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