Even if you've been living in an igloo, there's a good chance you've heard this song. And if you have little ones, you've probably heard it over and over and over. But there's a good reason for that. Frozen was the biggest Disney animation hit in years and helped the studio seize the spotlight for a new generation of viewers.
In this episode, we're talking with one of the folks who made that happen. Andrew Milstein is the former president of Disney Animation Studios. He helped solidify the company's transition from traditional hand drawn animation into computer generated animation in the 2010s. You might recognize his name from the last episode of our season. Or perhaps from the credits of some of your favorite Disney animated films, including Tangle, Zootopia, Big Hero 6, among others.
Later on, Entertainment Journalist Patrona Radalovic, show Polygon, joins us to unpack Dreamworks, one of Disney's major rivals, whose edgy animated films have become cult classics. She'll also bring us up to speed on what's new in the animation world today. All that's coming up next.
Hi, I'm Sarah Haggi, co-host of Wonderree's podcast, Scample Insurs. In our recent two-part series, Three Weddings and a Funeral, we dive into the story of a German con man who built an entire life on fake names, lies, and schemes. And the unlikely true-kind twist that brought this decades-long charade crashing down. Listen to Scample Insurs on Amazon Music or ever you get your podcasts.
Hey, welcome back to Business Wars. Let's go behind the scenes of Disney animation, so-called Second Coming, with someone who helps steer the rebirth. Andrew Milstein, welcome to Business Wars.
Tell us how you got involved with Disney in the first place.
请告诉我们您是如何最初与迪士尼公司接触的。
Well, it goes all the way back to my days at Digital Domain. In fact, when we were making a big theme park project for Universal, called Terminator 2 3D, and our client at Universal was a fantastic savvy guy named Art Repola. And he left Universal and went to Disney. And when would this have been like in the mid-90s?
That's right. And he moved over from Universal to Disney and then invited me over. And I had the good fortune of the invitation and jumped in.
没错。他从环球影业换去了迪士尼,然后邀请我去那边。我非常幸运得到邀请并加入其中。
Do you ever think you'd be working for the mouse house?
你曾经想过自己会在那只老鼠的家里工作吗?
You know, it's not specifically as a kid from Jersey without any family in the entertainment business. It was first a big trip cross country, 3,000 miles, and then figuring out how you were going to get in. But it all worked out well.
You mentioned you were with Digital Domain before you came to Disney in Digital Domain. Wasn't that James Cameron's company? Were you working on Titanic at the time and all that?
I was. That's exactly right. Digital Domain was founded by James Cameron, the late Stan Winston, a brilliant filmmaker, and a gentleman by the name of Scott Ross, who had been a general manager and top management at Industrial Light and Magic, Slash Lucasfilm. And then I think in partnership with IBM, they founded a new company called Digital Domain for visual effects right at the intersection of when digital tools were becoming just more prolific and powerful at a time when we're moving into digital compositing, heavy 3D models, animation, at the same time there were still physical effects, models, and miniatures. So it was a really robust moment for filmmaking and all these new tool suites.
At Digital Domain, I was at the forefront working hand in hand with the artists and the technologists and the senior management there of using evolving digital tools and technology for image making and storytelling. So that when I came into Disney and Disney animation proper, it was at a moment in time where Disney and Disney animation was starting to evolve from its hand-drawn legacy and its expertise in hand-drawn animation to embracing new tools and new technology. For the experience at Digital Domain really prepared me for the conversations about how to move in a different direction within Disney.
So did you just walk into a culture clash? You mentioned this as a pivotal moment it sounds like where you're moving away from old school animation and the processes to something that must have been, I think probably for many animators considered a bit of a challenge to say the least.
There was definitely not an environment where one size fits all. There was a show released in 2000 called Dinosaur. My name's Aladar. This is my family. We're all at its left. Oh my dear, I'm so sorry. Bayleens the last of her kind. And Dinosaur was, you know, had full digital characters but used all these photographic plates. There was a combination, it was like a live action visual effects movie in the sense that there was all the photographic plates but also hardcore CG digital animation.
And this was all happening at a time when there were still 2D movies being made and where there was all the success that Pixar had. So from an artistic perspective, a technological perspective, you know, from an audience perspective, you know, there was multiple things happening simultaneously. And like within a studio, there was a huge cross-section and spectrum of different artists who had different expertise.
Some were, you know, fantastic and had a career in history and hand-drawn animation. There were others who were involved in Dinosaur who had, you know, experience in making 3D animation. There was technology group that was there supporting both, you know, the technology behind the 2D animation as well as the evolving tools and tech. So there was really kind of an environment that I wouldn't know if it was necessarily a culture class but there were just different ideas within the studio.
And you know, part of the trick, part of the fun was actually listening, supporting all the artists in different ways and then also evolving the studio as alienly as possible. I want to go back to a moment back in 2005, was before Disney purchased Pixar, had a new CEO, Bob Eiger, and he was considering shutting down the animation division altogether. I learned about this through the researchers for this series and we talk about it in this series.
What was it like being at the company during those make or break conversations? I think it's exciting. I mean, it's scary on one hand. Yeah. I would think so. It's incredibly scary. You're thankful for the things that you don't know, that you don't know. But you also know that at that point in time there was a lot of pressure.
You think about the reason why Pixar was acquired. The reason why the Pixar management took over the management of Disney animation. It wasn't because Disney animation was doing well. It was because we needed a new way of thinking about the work that we make, the stories that we tell, the way that we do it. So I feel at some level, yes, you could argue that maybe the division was on thin ice, but on the other hand, you have nowhere to go but up. So we worked, we were everyone really kind of put their hand on their or and did everything to row in the same direction and really elevate the studio as a whole.
You know, your old boss, Ed Catmull, is a big player in our season of business wars. You know, Disney Pixar versus Dreamworks. What was it like to work with him? Working with Ed Catmull was a joy at every level. Having gone through all the years of working with Ed, he's a friend. He was a fantastic leader. He also came to Disney at a point in time when there was tremendous success at Pixar. So when there was an intersection between Disney and Pixar more formally after the acquisition of Pixar, you know, Ed and John Lasseter and the filmmakers there and their management there was incredibly generous with sharing the lessons from Pixar in terms of their evolution, how they thought about the creative process, how they thought about storytelling, how they thought about things like the brain trust or the story trust, the intersection of technology and art, Ed and his team pulled the curtain back from when they created Toy Story and continue with that in a bug's life and Toy Story 3 and Monsters Incorporated.
You know, every time they made a movie, there was all the lessons that you learned and the formal post mortems that they would engage in to really kind of distill down what you could learn and how you could apply it. So at a sense, you had Disney animation with a fantastic legacy of storytelling and success at a point in time where it was necessary to evolve, you know, from its 2D springboard into 3D computer graphics, computer animation.
When you use 3D, that particular animation style, is that more an aesthetic thing or does it actually play a role in how you tell the story? I think it's both. I think that it does have a role in the way that you tell the story. I mean, if you imagine walking into a room and you can turn your head in any direction and you can have a different perspective on what you see, you can kind of move in space from, you know, the foreground to the middle ground to the background, you can tilt up, you can tilt down. It's aesthetic on one hand, but it's also the literal 3D environment that you're creating.
Frozen and Frozen 2 have gone down in the books as some of the highest grossing animated films of all time, of course. You were leading Disney animation when the franchise started. At what point did you realize you had a smash hit on your hands? You really honestly don't know.
You work incredibly hard, passionately, diligently on all the films, some that perform better than others. With Frozen, you know, the entire studio, you know, the artists that were working on it, the directors, the producers, the story artists, the animators knew that there was something very special, but it really started to come together toward the end, you know, when the souffle, so to speak, rises at the end, you knew that we had something really special with respect to the characters. Oh, I don't know why, but I always love the idea of summer and sun and of the high. Really? I'm guessing you don't have much experience with heat. Nope.
The music, the writing, you know, the animation, it just really started to work. But I don't think it was until the release of the film when you just, you got all the feedback from the audience, the repeat viewings that you, we knew that we had something really, really, really special on our hands and hit like a title wave.
Why do you think it was so successful? I mean, obviously, you had every kid in the country and their parents singing let it go. So you had a literal musical hit on your hands in a sense, but what do you think was the thing that made that extra special?
你认为为什么它如此成功?我的意思是,显然,你让全国的孩子和他们的父母都唱了《Let it go》。所以从某种意义上说,你手头上有了一首真正的音乐大热门,但你认为是什么让它变得更加特别?
I don't know if there's one thing that you can point to. I think that there was the accessibility of the story itself, you know, at some level, a return to these beautiful Disney fairy tales. And you know, I think that resonated for audiences globally and here you had a movie that was accessible to people that harkened back potentially to another era of Disney storytelling, coupled with, you know, fantastic computer generated imagery, beautiful, beautiful imagery.
So the story was realized in a way that was, you know, both intimate and had fantastic spectacle. And on top of that, as you pointed out, you had music that was just, you know, people couldn't get enough of. And then I think it also dovetailed with all of the, you know, the content that viewers create, you know, it was at a, you know, it's pre-tick talk. And people just ate it up and were performing it and sharing it. And you know, it just went viral in that way. It was fun. It was emotional. It was beautiful. And it felt good at every level.
This is great stuff. And for anyone who loves animation, you got to stick around our guest is Andrew Milstein, an animation executive who championed some of Disney's earliest CG works. We're going to have more on animation's legacy when business wars continues right after this.
It's the fall of 2017 in Rancho Tejama, California. A man and his wife are driving to a doctor's appointment when another car crashes into them, sending them flying off the road. Disoriented, they stumble out of the car only to hear dozens of gunshots whizzing past them. This is just one chapter of a much larger nightmare unraveling in their small town. This is actually happening, presents a special limited series called Point Blank, shedding a light on the forgotten spree killings of Rancho Tejama, where a lone gunman devastated a small town, attacking eight different locations in the span of only 25 minutes.
The series follows five stories of people connected to the incident, from a father that drew the gunman away from a local school to the sister of the shooter. These are riveting stories that will stick with you long after you listen. Follow this is actually happening wherever you listen to podcasts. You can listen ad free on the Amazon Music or Wondery app.
这个系列讲述了五个与此事件有关的人的故事,包括一个把枪手引开当地学校的父亲,以及枪手的姐姐。这些引人入胜的故事会在你的听后久久停留在你的心中。无论你在哪里收听,都可以关注这个真实事件的发展。你可以在 Amazon Music 或 Wondery 应用程序上免费无广告收听。
Welcome back to Business Wars. Our guest is Andrew Milstein. He currently co-leads the animation division at Anna Perna Pictures with his longtime creative partner Rob Baird. But before that, he was running Disney animation during its transition to CG films.
Andrew, I encountered the Princess and the Frog about two or three years after its release because my daughter was born in 2009 and it was one of the things that we had to go see and it became a constant on the DVD player in the car, all that kind of stuff. And I loved it. Of course, I was listening to the audio portion primarily as I was driving, but there was something that I felt that magic, but it didn't seem to have the kind of magic at the box office that certainly frozen it. You were in that post-mortem meeting I would imagine. What did y'all talk about and what were your thoughts about the Princess and the Frog?
Well, I'm with you. I think from a story perspective and creatively, it really worked. But you have to look at it through the lens of when a film is released, will it get the kind of attention that it deserves, both from critics, from the audiences in terms of the competitive landscape?
Now that's part of it. Also, I think I would be remiss not saying that the Princess and the Frog released in 2009 came at a point in time when there were many very successful CG films that were already released on the Cusp of Toy Story 3, up, Bought, Wally, Radatouille, Finding Nemo.. So there was already in the zeitgeist. And that's excluding other studios that were making films like Dreamworks, Shrek and Ant and Shrek 2 and Metagascar and Shrek 3 and Kung Fu Panda, tremendous amount of very successful movies that dominated the cultural landscape that were made with CGI in a 3D digital animation.
So the movie was also released in the context where there was a set of audience expectations that were already being established. And we should note here that Princess and the Frog was not one of those films with the advanced CGI and all of that stuff, right? This was, in fact, this is one of the last hand-drawn features Disney would do for a while.
This is true. You know, that's exactly right. Do you think that that's that cost the film a bit? Because, and maybe this gets to my front seat experience because listening to it as a story I found it enchanting. But of course, you know, it's one thing to follow the story's audio. It's quite another to deal with those expectations, which it sounds like you might think were, had been recalibrated over the years.
And I think that's right. And I would also say that you experienced it as a parent, right? And you really have to work across all quadrants, if you will, to be, you know, have that breakout success. So many younger people, you know, were experiencing animation as CG digital animation. And then so here's a project that comes out at that time that's hand-drawn and may have harkened back to another era for people.
Do you think that that the success of the performance of that movie in a sense that it was the end of an era, perhaps, for hand-drawn features of Disney? You know, the thing to realize is that what Disney makes or what other studios make, you know, depends on the art, just the creative energy around those projects. And you know, the artists also were wanting to learn, wanting to experiment within a different medium, and there was a lot of energy, creative energy around that. You know, the storytellers also wanted to, you know, explore stories told in CG.
So I think it was, it was many different things. And then I do think as, you know, as you suggest, there was a commitment to the evolution to full CG, you know, post-Princess and the frog.
I gather you were something of a champion at Disney for this, for this change. How were you so certain that this was the future? Well, I think it's, again, looking backwards, you could see the impact that the computer-animated films had, you know, on the cultural landscape, you know, the way that the audiences were gobbling up those films. And then also it was about the, you know, what the storytellers, what medium they wanted to work in as well. So you know, they too were interested in, you know, really kind of exploring computer animation and storytelling with the tools of computer animation.
Was there any sort of sense of wistfulness about moving into this new era? I know you described the excitement and the sense of everyone sort of wanting to move into this, you know, new realm and seeing this as the future. But you know, this was a company that was built on a tradition that had morphed through the years. And I'm curious if there was this sort of a bittersweet sense.
You know, anybody who's been in this industry long enough knows that there's, there's cycles. And you know, Disney animation is coming up on its 100 year anniversary. And there's been ups and there's been downs.. And you know, one of the constants has been reinvention and figuring out how to stay culturally relevant. So how to get, you know, bring in the best storytellers, the best artists, the best people in technology. So this was one of those phases, I think in the moment, of course, there is a wistfulness. Oh, it would be better if we didn't have to go through this. That's true. But on the other hand, having to go through it makes you stronger and it forces you to adapt and evolve. And I think it's bittersweet, you know, it's, I wish we didn't have to do it, but we're going to do it and get on with it. And that's what happened.
Well, I guess in a way, because from the consumers, from this side of the screen, if you will, I think there's so much sentimentality that people invest in this. You know, you think about all the animated films that we both grew up with and some of the ones that we got to see later that were just fantastic and that were made before our time.
You know, when you think about that whole catalog of animated films, do you have an old time favorite? And all time favorite. It's hard for me to just popped into your head when I said, when I said that, you know, I look at going way back to Dumball and Pinocchio and I, you know, there's contemporary modern films, the films that we've worked on that, you know, each whole special place for me in terms of, you know, what it's taken to make them. And, you know, just the emotional attachment you have to those films. It's honestly very hard for me to say, do I have, you know, a favorite? They all mean something a little different to me, especially the ones that I've been involved with over my career.
Well, I'm just going to jump out there and say that I have a certain feeling for Mary Poppins. And probably this has to do with when you grow up and what you're exposed to at a certain age. But I also think that that was a turning point in its own way back in the 60s where you have this mix of, you know, live action and animation. And that was a big deal. And yet you talk to some film critics and they'll say, well, Fantasia, you know, that was once upon a time the gold standard.
What would you consider to be the gold standard now? Is it still Fantasia or is it something else? Oh, that's a fantastic question. Again, it's hard to take yourself out of the process, you know, with respect to what did it take to make? What is the story? You know, where did you land with this story? And then also what does this, you know, what does the film look like? What are the tricks of the trade? What are the tools and the technology? You know, what is the spectacle in that film? So in my mind, the gold standard evolves as we continue to evolve as an industry or if you look at a company like Walt Disney Animation or if you look at a place like Pixar, it's constantly evolving. It's hard for me to extract and say, oh, that film is the gold standard. I mean, you could look at Toy Story, for example. And you say, you know, that was like a meteor that hit with respect to the storytelling itself, the advent of the new technology, the use of that technology, creating a perspective, creating a world and a characters in that world and a story in that world. If you looked at that film today, you know, it would look like a movie from 1995. But yet, I think it was the impetus of a new era.
Yeah. Well, it seems like we're still seeing a kind of 2D style and a lot of animated, say, TV shows, even though it's all created, obviously, through digital means. But it's happening a lot on streaming services. And I'm sort of wondering, is that because of cost constraints or do you think that that style may be having a kind of revival? What is the state of that sort of hand drawn animation look today, as you see?
I think it's a combination of things. You know, streaming ultimately, I think it's given more opportunities to storytellers. There's more places for people to go to tell and make their stories. And I think ultimately, you know, that can be good for the creative community, for the story artist, for the writers, for the directors, for the animators. And I think that with respect to budget pressures, that, you know, part of the answer of why more 2D call it TV or, you know, streaming, you know, has to do with the budget constraints. And it is actually less expensive to make than it is to make. Computer animated stories that people are used to see out there in the theatrical world.
Well, you know, I think about how you have the proliferation of cheaper, easier to make, you know, non-animated features, certainly, on the streaming services. And that's part of the streaming economy, I suppose. And I wonder, what accounts for the continued appeal of animated pictures?
It can't just be that it's, that it's eye candy for kids, can it? It's imagination.. I think that the people telling stories in animation are exploring ideas and worlds and visual storytelling that is just more complicated and difficult in live action, if you will, or live action with visual effects. It's far beyond just for kids. It's, in fact, not that. I think when these movies succeed, it's because of the stories that we're telling.
It's the ideas that we're exploring. It's the way that we're visualizing the world, which feels like there's an artist touch in just about every facet of the story creation. And I think that's appealing to audiences. And I don't think people will ever get tired of that. This is getting close to storytellers who are creating, you know, an imaginative world that people don't normally get to experience.
What do you see the future of animated content going? I think that it's just going to continue to evolve in a very robust fashion. I think that you're going to see new tools and new tech that help us tell stories more efficiently. I think as a consequence of that, you're going to see more risk.
I think that if pictures can be made, if stories can be told without the tremendous overbearing costs, we'll have more creative risk-taking. And fundamentally, I think that is fantastic for the artists involved. And ultimately, it's what audiences want, which is to, you know, experience these films or animated TV series that take them to worlds and introduce them to stories and characters that they haven't seen before.
Andrew Milstein, he's the former president of Disney Animation. He oversaw the release of fan favorites like Tangled Frozen, Big Hero 6, Zootopia, and more. And today he's cooking up new projects that Anna Pernah pictures. Andrew, it was a real pleasure and a treat to get to say hello and to hear about the backstory on animation today. Thanks so much for taking time to join us on business wars. Thank you, David.
When we come back, we're digging into dream works and checking in on the animation industry today with polygon entertainment journalist Patrona Radelovich. Stay with us.
Welcome back to Business Wars. Once upon a time in the Kingdom of Far, Far Away, there lived a missanthropic ogre alone in his swamp. She waited in the dragon's keep in the highest room of the tallest tower for her true love and true love's first kiss. Well, that's ever going to happen. Pretty soon, Shrek and his chatty sidekick, Donkey, turned us all into believers of dream works pictures.
This irreverence sense of humor would become a through line of dream works films, setting them apart from Disney's squeaky, clean content repertoire. Here to tell us more about one of Disney's biggest rivals in 3D animation is entertainment journalist Patrona Radelovich of the online publication polygon. She's written about Disney dream works, Shrek and everything in between. And she joins us now.
Patrona, thanks so much for taking time to talk with us on business wars. Thank you so much for having me.
Patrona,非常感谢你抽出时间来和我们谈论商业战争。非常感谢你邀请我。
Well, let's begin with Shrek, shall we? Do you remember the first time you watched it? Yeah, I think I was probably like five years old. It was the coolest thing ever when I was that age.
Oh, I bet. I bet. Did you pick up on all the jokes? No. No, no. I didn't know.
哦,我赌一定是这样。我赌是这样。你都明白了所有的笑话吗?不是,没有。不,不,我不知道。
Wow, that's great. So you just get a certain kind of joy watching it these days. I think watching it as a teenager and then getting all the like, raunchier jokes was definitely very fun and then like now that I'm aware of what was going on at dream works. At that time, it just becomes even more hilarious.
Well, then I have to ask you, I mean, because you have an unusual sort of bit of insight here. I mean, as you watch it now, what do you pick up on immediately other than sort of the grown up jokes and that kind of thing? How much do you think Shrek was inspired by that rivalry between these two studios? So much of Shrek seems like a stab at Disney directly.
You have all these parodies of these fairy tale characters and they did a good job of like, you know, walking the line over like, what is a Disney character? Because there's a lot of like those public domain characters, like the three little pigs or the three blind lives or whatever. But probably more so is the fact that the villain is Lord Farquad who wants to kidnap all these fairy tale characters and keep them like isolated away from his pristine castle.
Run, run, run, as fast as you can. You can't catch me. I'm the gingerbread man. You're a monster.
跑啊,跑啊,尽力而为。你追不上我。我是姜饼人。你是怪物。
When Shrek visits the castle, it's like these manu-curred hedges in shape of Lord Farquad and like mascots and gift shops everywhere. And then he goes and like goes to the information booth and there's like a little song that plays and it sounds like exactly like it's a small world.
Please give up on the ground, shine your shoes with your face. Ha, so you think it should be maybe Lord Eisner. There's a popular theory. I don't know how accurate this is. That Lord Farquad was like modeled after Michael Eisner. Oh, that is so funny. That is so funny.
Well, I want to get back to that rivalry between Dreamworks and Disney. Dreamworks animated movies have been described by their leadership as being a little edgier than Disney animated movies, a little more adult. And I think in one of your articles, Dreamworks exact quoted Jeffrey Katzenberg is saying, when Dreamworks was really like picking up steam, it was the early 2000s and there's this like layer of cynicism and sarcasm in a lot of media.
I think we've kind of seen that pivot in recent years, but I think that they really benefited from that. And that really like almost overly saccharine, like Disney musical was kind of becoming a little old fashioned, a little seeming a little young. And so when they built their image up on being like, let's tell these raunchy jokes that are like definitely going to go over the heads of kids, but like maybe a few of them will get it. And I think that really established their brand.
I think that as they grew, they no longer were those underdogs that they were like positing themselves to be. So when they took digs at big corporations and stuff like that, it got to a certain point where like you are the big corporation, like you can't really like take digs at Disney if you're like trying to overthrow Disney in that scope. They also have like a lot of sequels and stuff, which like also kind of undermined it, like the specialness of like that first Shrek. I think like four Shrecks later, you're like, okay, this is, this is enough Shrek.
You know, these early films do seem to have sort of online, almost cult like followings. And there are a lot of, there are a lot of memes. How has that affected the shelf life of these films, do you think? A lot of the people making these memes are people who kind of grew up watching these movies because they are so cynical and funny and they kind of invite that sort of a like viewpoint of them, like it's hard to take the earnestness of a Disney movie and like make it into an ironic meme without being a little bit mean-spirited about it, whereas something like the B movie kind of invites that.
There's a video out there that's like the B movie, but every time they say the word B it gets like faster or something. It's just like very B-bexan. So you see Soda's building a sidewalk and you don't drink it? Is a little B. He's not bothering anybody. Can I hear you, Kri? It's just funny. I don't think the B movie, I don't know, I don't think it did well with critics. I think it did fine at the box office, but I think the fact that it is just so ridiculous and it's fun. I think that contributes to their Soda. I think that it does extend the shelf life of them.
What do you think is going on outside the United States and the animation world? I mean, have you had a chance to check out what the contents like and which markets seem to be most engaged in animation these days? Yeah. So I think inside the US animation has a reputation of being family-friendly and for children and that is absolutely not the case internationally.
I think the easiest one to point to is Japan with all the anime content. The anime movies in Japan are like always like their like best box office hits, places like France also have like a huge animation boom and they also have like more mature movies. I didn't realize that. That's interesting. Yeah, there was this one a couple of years ago called I Lost My Body and it was about this disembodied hand that was like walking through Paris and like.
I remember that. Yeah. It was very good. But also not the sort of thing that you would like bring your kid to see because it's about a disembodied hand. You're right, right.
我记得那部电影。嗯,非常不错。但也不太适合带孩子去看,因为它是关于一个分离的手。你说得对,没错。
Well, you know, adult animation is another vertical that seems to have grown more broadly over the years and obviously not just abroad. I mean, it used to be that TV and cable networks are dropping shows like Family Guy, Rick and Morty, Bob's Burgers. Now it seems like there's a whole world of animated content online and I wonder if you can name some of the standouts. And why you think that maybe animation was the best way to tell those stories which once upon a time would have been told through live action.
Yeah. So, I think the first thing that comes to mind is Netflix has this sci-fi anthology series called Love, Death and Robots and it is like purposefully marketed to be like hardcore and edgy and stuff and it's like full of blood, gore, guts, nudity.
It's also like super innovative in the terms.. It uses a lot of animation styles because each of the shorts is animated by a different studio. So, they just like some of them are like hyper realistic, some of them are more stylized and it's just like the sort of thing that just would not look good in live action because of how out there the concepts are.
I think another one recently that I really like also from Netflix was Arcane which is an adaptation of League of Legends which is this vitally popular video game takes place in like a fantasy world and so there's stuff that just would not look good in like CG stuff.
It's more stylized. It's that one is particularly gorgeous because it looks like it's the entire thing is painted. It's just it's not like that flat like family guy animation or is it like a true like CG like Shrek. It looks like the shading and the painting and the highlights of it. It's just absolutely phenomenal.
Well, would you say Netflix is leading the pack when it comes to adult animation then? Yeah, I think there was definitely a time when that was true. I think there's been a lot of internal restructuring and Netflix that has kind of like shafted a lot of animation but there was a couple of years ago they were taking a lot of risks with like Bojack Horseman with Castlevania with Love Death and Robots that I think empowered other places to also do that.
You see that with like HBO Max and they're like Harley Quinn show and Amazon Prime is doing the Legend of Box Mac and I which so all these like genre adult animation that kind of steps outside that episodic comedic form that we historically associated with like South Park and Family Guy which like really dominated what adult animation was for years.
你看,就比如HBO Max,他们有像是“哈莉・奎恩”的节目,而Amazon Prime 正在推出“巴克斯・麦康尼传奇”,所以这些类型的成人动画节目有点时髦,它们不再局限于历史上像是《南方公园》和《恶搞之家》那种以每集喜剧为主的形式,这几部作品长期以来几乎统治了成人动画的领域。
Can you tell us about some of the other players on the animation scene any independence out there that might be given the larger studios a run for their money? Yeah, I think one of my favorite animation studios is this Irish studio called Cartoon Saloon. They dub it the Irish folklore trilogy so it's Secret of the Kells song of the Sea and Wolf Walkers. They have a very specific in-house style. It's not that like CG like hyper realized stuff. It's 2D animation. It looks like a storybook come to life. It was also like absolutely gorgeous.
Well, I'm curious then if maybe you can leave us with any recommendations for great animation out there. Maybe something we might have overlooked. Things we should definitely have on our got to see this list.
So this is not overlooked but this is actually going back to the previous conversation but the Puss and Boots movie, the recent one surprisingly good, gorgeously animated. I think it really speaks to United States animation trying to be more stylized in the way that I think Spider-Man into the Spider-Verse from Sony. You really just like pushed it and I think that we're going to see like a new wave of this stuff. And then one of my favorites which is it's kind of older.
It's a French movie about a little bear and a little mouse which I know it sounds kind of like saccharine but they become unlikely friends and then they have to deal with each of their communities. It's called Ernest and Celestine. It's very beautiful, very good.
We've been talking with Patrona Radalovic. She covers entertainment and culture for Polygon and you can check out more of her reporting at polygon.com.
Patrona, thank you so much for taking time to talk with us on Business Wars. Been great to get to know you.
Patrona,非常感谢您抽出时间与我们在商业战争上进行交流。很高兴认识您。
Thank you so much for having me.
非常感谢你邀请我来。
Make sure to join us next time as we celebrate five years of Business Wars. We're taking you behind the scenes as we dig into the birth of the program and how we put it together plus I'll be in the hot seat. You won't want to miss it.
From Wondry this is Episode 5 of Disney Pixar vs Dreamworks for Business Wars. I'm your host David Brown. Kelly Kyle produced this episode, our interview episode producer is Peter Arcooney. Karen Lo is our senior producer and editor, edited and produced by Emily Frost. We're designed by Kyle Randall. Additional audio assistance by Sergio Enriquez. Dave Shelling is our producer. Our senior managing producer is Tanya Thigpen. Matt Gant is our managing producer.
这里是 Wondry 节目的第五集,主题是迪士尼皮克斯与梦工厂的商战。我是主持人 David Brown。此集由 Kelly Kyle 制作,我们的访谈制作人是 Peter Arcooney。Karen Lo 是我们的高级制片人和编辑,本集由 Emily Frost 编辑和制作。我们的设计师是 Kyle Randall。Sergio Enriquez 提供了额外的音频帮助。Dave Shelling 是我们的制片人。我们的高级制片人是 Tanya Thigpen。Matt Gant 是我们的制片经理。
Our executive producers are Jenny Lauer Beckman and Marshall Looey, created by Ernan Lopez and Harveybeer Wondried.