FunPlus Game: How a Chinese Gaming Company Tapped Into the Global Market
发布时间 2014-01-17 07:39:41 来源
摘要
Andy Zhong, cofounder and CEO of FunPlus Game, and the company's investor, Richard Lim of GSR Ventures, sat down at the fourth annual China 2.0 conference for a conversation on FunPlus Game's unique business model. The social gaming company was founded and is based in China, but 100% of its revenue comes from outsides China, mainly Europe and the Middle East. Learn more about the fourth annual China 2.0 conference hosted by Stanford Graduate School of Business on October 3, 2013: http://sprie.gsb.stanford.edu/docs/china20_2013 China 2.0 is an initiative of the Stanford Graduate School of Business focusing on innovation and entrepreneurship in China. Learn more: http://www.china2.org/.
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