Cloud gaming works — but it's not winning

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摘要

Streaming all your video games seems like such a good, simple idea. All your games, everywhere, on any screen you like — it's the dream! The Verge's Sean Hollister explains how the tech works now (which might be better than you think), why it'll take a huge amount of work to make it even a little bit better, and why games like Grand Theft Auto VI probably can't just live in the cloud. 00:00 Intro 00:56 90 Seconds on The Verge 02:33 Why Cloud Gaming Now 07:19 Early Cloud Gaming History 10:53 Frictionless Dream vs Reality 18:50 Economics and GPU Costs 25:07 Why Microsoft Hasn’t Won 30:33 Licensing and Legal Hurdles 32:45 Can GTA VI Change It 37:12 Pope Leo on AI Tools 40:10 Wrap Up and Credits Version History now has its own channel! Make sure to subscribe here for new episodes: https://bit.ly/4rRS30p Subscribe: http://goo.gl/G5RXGs Like The Verge on Facebook: https://goo.gl/2P1aGc Follow on X: https://goo.gl/XTWX61 Follow on Instagram: https://goo.gl/7ZeLv Watch The Vergecast on YouTube: https://bit.ly/40RFRkg The Vergecast Podcast: https://bit.ly/3WQDexZ Decoder with Nilay Patel: http://apple.co/3v29nDc More about our podcasts: https://www.theverge.com/podcasts Read More: http://www.theverge.com Community guidelines: http://bit.ly/2D0hlAv Wallpapers from The Verge: https://bit.ly/2xQXYJr Shop our Verge merch store here: https://bit.ly/4kPCmEc Subscribe to The Verge: https://bit.ly/3FT6n5S Subscribe to The Vergecast on YouTube, new episodes on Tuesday and Friday: https://bit.ly/3I6nJtz If you buy something from a Verge link, Vox Media may receive a commission without exerting any influence on editorial content. For more information about our ethics policy, visit: https://bit.ly/3ZWTlLs

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