Millennial Investing - The Investor’s Podcast Network - TIVP095 (Video): Applovin (APP): The 30-Bagger Down More Than Half w/ Kyle Grieve & Shawn O'Malley
On a podcast episode from September 6, 2026, Sean O'Malley and Kyle Greve of the Intrinsic Value Podcast analyzed AppLovin, an advertising technology company whose stock had halved despite revenue growth of over 50% year-over-year and compounding free cash flow. This unusual situation led them to investigate whether AppLovin was a "broken business" or merely a "broken stock."
AppLovin specializes in direct advertising within mobile apps, bringing together publishers and advertisers. Its two core products are the **Axon Ads Manager**, a demand-side platform that helps advertisers acquire new customers and optimize ad spend through predictive algorithms (like Wayfair aiming for a specific return on ad spend or ROAS), and **Max**, a supply-side platform for publishers. Max replaces the inefficient "waterfall" method of ad serving with a real-time auction, allowing publishers (like a Solitaire game developer) to get the highest bid for their ad slots, potentially increasing revenue per daily active user by 20%. AppLovin also offers Adjust, a measurement and analytics tool, and Whirl, a connected TV platform.
The company's origin story involves founder and CEO Adam Froge, who, after two previous ad tech ventures, launched an app in 2011 that evolved into AppLovin's recommendation engine. Early on, AppLovin acquired gaming studios not for their games (Froge reportedly dislikes games), but to generate proprietary data for its advertising technology, a strategy akin to a "strategic IP carve-out" to feed its algorithms. These studios were later divested for $800 million in cash and stock to TripleDot in 2025, allowing AppLovin to focus on its higher-margin ad business.
AppLovin operates as an intermediary, earning revenue from the spread between what advertisers pay and what publishers receive. Although the exact take rate is not disclosed, estimates suggest 30-40%. Its scale is impressive, with Max reaching 1.4 billion daily active users across over 140,000 apps. The business boasts extraordinary financial metrics, including over 79% trailing twelve-month EBITDA margins and a reported 113% return on invested capital (ROIC), largely due to its capital-light software model. With $7.6 million average revenue per employee, it runs a lean operation.
However, the hosts noted several areas of concern. AppLovin faces significant competition from tech giants like Google (with AdMob) and Meta, as well as specialized players like Unity's LevelPlay and Liftoff Mobile. While AppLovin's Max product has a strong market share in mobile gaming (55% of ad-monetized top-grossing games vs. 25% for Unity's LevelPlay), the replicability of its model and the constant need for algorithmic innovation (especially with AI disruption concerns) pose ongoing challenges. The company's disclosures are also opaque, lacking investor decks and detailed segment breakdowns, making it hard to assess its take rate and competitive dynamics.
Regulatory scrutiny is another risk, as highlighted by a year-long SEC investigation into data collection practices (which concluded with no recommended action) and a past failed attempt to acquire TikTok US. The company also faces potential market saturation in mobile gaming, with declining install volumes, necessitating diversification into areas like e-commerce and new social media apps like GIST (an internal project akin to its past gaming studios strategy).
Kyle found AppLovin's capital allocation strategy "average at best." While early buybacks (2022-2024, at an average of $35 per share) were highly value-accretive, subsequent buybacks in 2025 onwards occurred at significantly higher prices (average $425), leading to potential value destruction if the stock doesn't recover. Despite a low net debt of $400 million and substantial operating cash flow, the management's executive compensation structure, featuring a large performance-based grant in 2023 (due to rapid stock recovery) and a lack of long-term incentives, also raised questions about shareholder alignment.
Despite the intriguing setup, Kyle's base case valuation (17% revenue CAGR, 77% EBITDA margins, 13x EV/EBITDA multiple) yielded a price target of $480, implying a 9% compounded annual growth rate (CAGR) with a 30% margin of safety. Ultimately, both hosts decided to pass on AppLovin. They found the business too complex and outside their "circle of competence" to invest with high conviction, citing past experiences with high-growth stocks and preferring simpler, more predictable business models like Lifco or Wise, even if they offered less upside. As Sean emphasized, "you can't afford to make big mistakes on businesses that you don't understand."