Lex Fridman Podcast - #484 – Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming
发布时间:2025-10-31 20:53:37
原节目
丹·豪瑟,Rockstar Games的联合创始人,也是《侠盗猎车手》(Grand Theft Auto)和《荒野大镖客》(Red Dead Redemption)背后的创意力量,分享了他创作过程的见解、灵感来源以及对游戏行业的看法。
豪瑟首先谈到了他对早期的影响,包括电影经典,如《教父》(The Godfather)和《好家伙》(Goodfellas),强调了它们精湛的写作、摄影、表演以及标志性的地位。他强调了强大的角色、引人入胜的叙事以及让观众沉浸在可信(即使是虚构的)世界中的能力的重要性。他还提到了像《赌场风云》(Casino)和《真实罗曼史》(True Romance)这样的犯罪电影,以及像《野战排》(Platoon)和《现代启示录》(Apocalypse Now)这样的战争电影。他强调了拥有正确的工具来构思想法的重要性。
转入他的视频游戏生涯,豪瑟回顾了他最初对互动性和数字世界的着迷,逐渐发展为对打造沉浸式、叙事驱动的体验的深深热情。他强调了开放世界自由度和结构化故事讲述之间平衡的重要性。
豪瑟解释了他创造复杂角色的方法,描述了构想角色在任何给定情况下会如何行动的过程,从而塑造出360度的人物个性。他分享了关于诸如《侠盗猎车手4》中的尼科·贝里奇(Nico Bellic)和“天堂更美好”中的人工智能系统奈杰尔·戴夫(Nigel Dave)等标志性角色的开发见解。
豪瑟分享了他对语言模型和现代人工智能现状的看法。
豪瑟深入探讨了他在《侠盗猎车手》系列的写作过程。他描述了混乱但迭代的开发周期,包括细致的研究、笔记、拖延、像一份30页的文件一样组装角色,然后与设计师合作来制作任务和对话。他强调了为每个角色确定独特声音的重要性。
豪瑟讨论了《侠盗猎车手5》中三个主角的创作,旨在通过他们相互关联的故事来探索人性的不同方面。他强调了驱动Rockstar团队的创新和对卓越的承诺。豪瑟还反思了满足高期望的压力。他对《侠盗猎车手》感到满意。
豪瑟表达了离开《侠盗猎车手》世界时的复杂情绪。《荒野大镖客》系列是一个连贯的两部游戏弧线。他表达了一种所有权的感觉,一丝悲伤,以及对未来事业的兴奋。
豪瑟详细描述了《荒野大镖客:救赎》(Red Dead Redemption)的创作,强调了从《荒野大镖客1》中的突发死亡转变为一种延长的死亡感,以及技术专长和强大故事讲述的独特融合。
豪瑟深入探讨了《荒野大镖客:救赎》的技术元素,强调了细节的重要性,例如马的缩水睾丸、动物尸体逼真的腐烂以及响应式的NPC,所有这些都有助于创造一个沉浸式和可信的世界。他还谈到了艰难的决定,即从视频游戏中删除什么以及如何将各个部分粘合在一起。
豪瑟提到了一些未实现的可能性DLC项目,包括一个以特雷弗为中心的《侠盗猎车手5》秘密特工故事和一个《侠盗猎车手》僵尸游戏。他感叹游戏行业越来越关注在线多人游戏,感叹其偏离了以故事驱动的单人战役体验。豪瑟还谈到了制作一款出色的开放世界间谍游戏需要什么。
豪瑟为独立视频游戏创作者提供了灵感,鼓励他们优先考虑创意愿景,并探索独立开发和大型工作室的机会。他还提到了一些他们没有继续进行的其他游戏概念,但有时会想是否应该这样做。
他还推荐了一系列游戏,从俄罗斯方块到塞尔达传说。
豪瑟反思了他的父亲灌输的人生教训,强调了努力工作、创造力和家庭的价值观。他承认对死亡的思考始终存在,在恐惧和精神连接的时刻之间波动。
豪瑟还反思了他的创意团队将自己视为“黑客”的概念,以及这是否是积极或消极的。
豪瑟最后分享了他对生命意义的看法,认为人类是由宇宙设计用来观察、评论和丰富其理解的,同时强调了爱在使这一切变得有价值方面所起的重要作用。豪瑟对他职业生涯和遇到的所有机会和人表示感谢,并对未来的旅程感到兴奋。
Dan Houser, co-founder of Rockstar Games and the creative force behind Grand Theft Auto and Red Dead Redemption, shares insights into his creative process, inspirations, and perspectives on the gaming industry.
Houser begins by discussing his early influences, including film classics like "The Godfather" and "Goodfellas," highlighting their masterful writing, cinematography, acting, and iconic status. He emphasizes the importance of strong characters, compelling narratives, and the ability to immerse the audience in believable, albeit fictional, worlds. He also touches upon crime films like "Casino" and "True Romance". He also lists war films like "Platoon" and "Apocalypse Now". He highlights the importance of having the right tools to ideate ideas.
Transitioning to his video game career, Houser recounts his initial fascination with interactivity and the digital world, evolving into a deep passion for crafting immersive, narrative-driven experiences. He emphasizes the importance of balance between open-world freedom and structured storytelling.
Houser explains his approach to creating complex characters, describing the process of envisioning their actions in any given situation, resulting in 360-degree personalities. He shares insights into the development of iconic characters such as Nico Bellic from GTA 4, and the A.I. system Nigel Dave in “A Better Paradise”.
Houser shares his thoughts on language models and the state of modern A.I.
Houser delves into his writing process on the Grand Theft Auto series. He describes the chaotic yet iterative development cycle, involving meticulous research, note-taking, procrastinating, assembling the character like a 30-page document, and then collaborating with designers to craft missions and dialogue. He stresses the importance of identifying a unique voice for each character.
Houser discusses the creation of the three protagonists in GTA 5, aiming to explore different facets of the human psyche through their interconnected stories. He stresses the innovation and commitment to excellence that drove the Rockstar team. Houser also reflects on the pressures of meeting high expectations. He is pleased with Grand Theft Auto.
Houser expresses a mix of emotions about leaving the Grand Theft Auto world. The Red Dead series is a cohesive, two-game arc. He expresses a sense of ownership, a touch of sadness, and excitement for future endeavors.
Houser details the creation of Red Dead Redemption, emphasizing the shift from sudden death in RDR1, to a prolonged sense of mortality, to a unique blend of technical expertise and strong storytelling.
Delving deeper into the technical elements of Red Dead Redemption, Houser highlights the importance of details, such as shrinking horse testicles, realistic decay of animal carcasses, and responsive NPCs, all contributing to an immersive and believable world. He also touches upon the difficult decisions of what to cut from video games and how to glue pieces together.
Houser mentions some potential DLC projects that never materialized, including a Trevor-focused secret agent story for GTA 5 and a GTA zombie game. He laments the gaming industry's increasing focus on online multiplayer games, lamenting the shift away from single-player experiences with story driven campaigns. Houser also touches upon what would be required to do a great open world spy game.
Houser offers inspiration to independent video game creators, encouraging them to prioritize creative vision and explore opportunities in both indie development and larger studios. He also touches upon other game concepts they did not go forward with, but at times, wonders whether they should have.
He also recommends a mix of games from Tetris to Zelda.
Houser reflects on the life lessons instilled by his father, emphasizing the values of hard work, creativity, and family. He acknowledges the ever-present contemplation of mortality, fluctuating between moments of fear and spiritual connection.
Houser also reflects on the concept of his creative team thinking of themselves as “hacks” and whether that was positive or negative.
Houser concludes by sharing his perspective on the meaning of life, positing that humans are designed by the universe to observe, comment on, and enrich its understanding, while emphasizing the essential role of love in making it all worthwhile. Houser expresses gratitude for his career and all the opportunities and people he has encountered, and is excited for the journey ahead.