User Upload Audio - Steve Jobs talk at the 1983 International Design Conference in Aspen
发布时间:2024-07-19 00:43:53
原节目
这段文字记录了史蒂夫·乔布斯的一次演讲,很可能是在 1983 年,他充满激情地讨论了个人电脑新兴的格局。他认为,电脑不仅仅是加强版的计算器,而是一种根本上全新的通信媒介,其影响力堪比电视、广播和书籍。
乔布斯首先用电动机的类比来构建计算机的演变。最初,电动机体积庞大,仅适用于大规模应用。20世纪60年代的分时技术,即一台大型计算机被多个用户共享,是下一个突破。真正的革命来自于“分数马力”的个人电脑,它将计算能力直接带给个人用户,就像家用小型电动机的普及一样。他认为苹果公司的存在要归功于他们早期对分数马力计算的认可和实施。他兴奋地表示,个人电脑行业正准备迎来爆炸式增长,预计未来电脑的销量将超过汽车。
他的演讲很大一部分是对更好设计的呼吁。乔布斯对当前计算机的设计状况感到惋惜,认为才华横溢的设计师都专注于汽车等行业,而即将普及的计算机,在美学上却往往令人不快。他认为,计算机作为工作、教育和家庭环境中不可或缺的存在,理应得到周到的设计。他觉得,花同样的成本就可以创造出美观、设计精良的计算机,而现在却创造出“垃圾产品”,这是一种错失的机会。
他强调,电脑不仅仅是机器,它们是一种新的通信媒介。就像以前从广播到电视的媒介转变一样,计算机的最初应用往往模仿旧的媒介。早期的计算机用途仍然局限于旧习惯,就像早期电视是带着摄像头的广播节目一样。乔布斯指出,苹果的电脑Lisa是一个突破,因为它允许人们绘制艺术图片,并提供各种编辑选项,例如更改大小、纹理和擦除图片。这展示了结合图片和文字的能力。这表明Lisa正在摆脱这些旧习惯。他强调,理解如何为社会设计这些工具以使其繁荣,对苹果来说是一个巨大的机会。
乔布斯深入探讨了计算机程序的概念,将它们描述为“原型”,与电视节目不同,计算机程序捕捉的是体验的底层原理,而不是体验本身。他以视频游戏为例,这些游戏遵循物理定律,基于同一组规则创造出无数的变化。他用游戏“汉谟拉比”进一步说明了这一点,在这个游戏中,孩子们可以与一个简化的宏观经济模型互动,以一种前所未有的方式了解因果关系。
在问答环节,乔布斯回答了各种问题。他设想计算机像人一样协同工作,既有成功的合作,也有不兼容的情况。他讨论了局域网的开发以及基于共同兴趣的通信渠道的有机增长。
他设想未来带有无线电链接的便携式电脑可以访问庞大的数据库,从而促进通信和知识共享。他谈到了图形设计,解释了如何通过比例间距的字体、多种字体选项和集成的图形来改善计算机的视觉体验。
关于数据隐私,乔布斯承认了对信息潜在滥用的担忧,但他相信应该赋予个人工具,将原始数据过滤并转化为有用的知识。他强调,重要的是让人们有能力分析信息,例如国会听证会或期刊文章,从而形成自己的观点并影响决策。这有助于将所有数据转化为可用的知识。
在回答关于公共服务的问题时,乔布斯介绍了苹果公司向学校捐赠电脑的倡议,认识到计算机素养的重要性,并旨在弥合数字鸿沟。他谈到了向信息时代转变的经济趋势,以及需要进行再培训计划,以使工人掌握新的技能。他还强调了软件开发行业,指出需要一个“软件广播站”,让人们可以在购买之前试用,并且个人有机会创建有价值的程序。
最后,他谈到了员工保留问题,强调苹果公司相对扁平的管理结构、员工持股计划以及重视创新、自主和为重要事业做出贡献的文化。他描绘了一个工作环境,人们被共同的愿景、艺术表达和真正想要有所作为的愿望所驱动。
This transcript captures a presentation by Steve Jobs, likely in 1983, where he passionately discusses the emerging landscape of personal computing. He argues that computers are not just souped-up calculators, but a fundamentally new medium of communication, comparable in impact to television, radio, and the book.
Jobs starts by framing the computer's evolution using the analogy of the electric motor. Initially, electric motors were large and only viable for massive applications. Time-sharing in the 1960s, where one large computer was shared among many users, was the next breakthrough. The true revolution came with the "fractional horsepower" personal computer, bringing computing power directly to individual users, mirroring the proliferation of small electric motors in households. He credits Apple's existence to their early recognition and implementation of fractional horsepower computing. He excitedly reports that the personal computer industry is poised for explosive growth, projecting a future where more computers are shipped than automobiles.
A significant portion of his talk serves as a plea for better design. Jobs laments the current state of computer design, arguing that talented designers are focused on industries like automobiles while computers, soon to be ubiquitous, are often aesthetically unappealing. He believes that computers, as constant presences in work, education, and home environments, deserve thoughtful design. He feels it is a missed opportunity to create "junk objects" when beautiful, well-designed computers could be created with the same costs.
He emphasizes that computers are more than just machines; they are a new medium of communication. Like previous media transitions from radio to television, the initial application of computers often mimics older mediums. Early computer uses were stuck in older habits, just like early television being radio shows with cameras. Jobs points to Lisa, Apple's computer, as a breakthrough, because it allows a person to draw artistic pictures with a variety of editing options, such as changing size, textures, and erasing the picture. This shows the ability to combine pictures and words. This highlights that Lisa is allowing for the breaking away from these older habits. He stresses that understanding how to design these tools for society to thrive is a huge opportunity for Apple.
Jobs delves into the concept of computer programs, describing them as “archetypal” and unlike television programming, computer programming captures the underlying principles of an experience rather than the experience itself. He uses the example of video games, which follow the laws of physics to create countless variations based on the same set of rules. He further illustrates this with the game "Hammurabi," where children can interact with a simplified macroeconomic model, learning about cause and effect in a way that wasn't possible before.
In the Q&A portion, Jobs addresses a variety of concerns. He envisions computers working together much like people, with both successful collaboration and instances of incompatibility. He discusses the development of local area networks and the organic growth of communication channels based on shared interests.
He envisions a future where portable computers with radio links provide access to vast databases, facilitating communication and knowledge sharing. He touches on graphic design, explaining the efforts to improve the visual experience of computers with proportionally spaced fonts, multiple font options, and integrated graphics.
Concerning data privacy, Jobs acknowledges concerns about potential abuse of information but believes in empowering individuals with tools to filter and transform raw data into useful knowledge. He emphasizes the importance of giving people the ability to analyze information, such as congressional testimony or journal articles, to form their own opinions and influence decisions. This helps turn all the data into usable knowledge.
In response to a question about public service, Jobs describes Apple's initiative to donate computers to schools, recognizing the importance of computer literacy and aiming to bridge the digital divide. He addresses the economic shift towards the information age and the need for retraining programs to equip workers with new skills. He also highlights the software development industry, noting that a need for a "software radio station" exists where people can try before buying and the opportunity for individuals to create valuable programs.
Finally, he addresses employee retention, emphasizing Apple's relatively flat management structure, employee stock ownership, and a culture that values innovation, autonomy, and the opportunity to contribute meaningfully. He portrays a work environment where people are driven by a shared vision, artistic expression, and a genuine desire to make a difference.